Foggy

Nuclear Meltdown 2 by Cyborg_Boba_fet on January 1, 2004

Capture the Flag Other Foggy Client Side Custom Textures Custom Shapes

Well seeing that mostly everyone without like a... really good computer probably disliked my last nuclear meltdown because of the lag from the particle emitters. I was still learning how to map at that time so i wasn't really thinking about that. So anyway onto the new stuff.

In this mission I have made jumpramps on each side of the lake to get on the sub faster as seen in picture 4.

Acropolis by MageMod on December 22, 2003

Capture the Flag Lush Foggy

Dear Player,

Acropolis (CTF) is the seventh map created by myself, |CHAOS MAGE| (AKA- MageMod).

This map is specifically designed for Tribes 2 modifications like MageMod, MouseMod, and other supped-up mods (Renegades included!); however, it is a great map for all servers (and administrators) who like maps that are extremely hard to 'cap' on!

The terrain is from 'Alcatraz' so the ground is lush, with a nice sky from the 'God's Rift' map. Each base is approximately 1750m apart, but the hard part is getting the flag.

Arrogant Kings by MageMod on December 10, 2003

Capture the Flag Desert Foggy

Dear Player,

Arrogant Kings (CTF) is the fifth map created by myself, |CHAOS MAGE| (AKA- MageMod).

The map is specifically designed for MageMod; however, it is a great map for all servers (CTF)!

Picture 'Surreal' crossed with pure genius and imagination. This map contains two moderately defended castles; each nestled snuggly in a nice desert terrain. Both teams must utilize their vehicle stations and stealth to capture the enemy flag. The flags are on a pedestal in the center of each base. The main base and the vehicle base use separate generators to limit "un-sportsman-like" game play.

Mountain_Battle by -Jake- on December 7, 2003

Capture the Flag Badlands Foggy Client Side

This map has 2 teams, 3 bunkers per team, 2 invas and one turret per bunker, a flag in the middle of the bunkers, and a repair pack on a floating platform above the flag. There is a large mountain range seperating the 2 bases. This is my first map. Enjoy! =)

Proximity Warning by MageMod on December 7, 2003

Capture the Flag Desert Foggy Night

Proximity Warning is the third map created by myself, |CHAOS MAGE| (AKA- MageMod).

The mission contains two, well-defended bases suspended over lava connected by a walking bridge and a non-gravity force field bridge (you'll see; it's good for cloaks and slow moving fatties). There is a flip-flop with a deployable inventory station and motion turret.

The enemy must destroy the lower level generator to open the flag force field. The front solar panel (with the main generators) controls the orange (all-pass) force fields.

Non Sequitur by a tiny fishie on December 6, 2003

Siege Lush Foggy

This is my first map, and it relies on some interesting scripting. Unlike a typical Siege map, there are three capturable switches. Each time the map is loaded, it will choose three maps (at random) from the list of ALL Siege maps loaded on your Tribes 2 server. Each of the three maps will be assigned to a different switch. The fastest switch capture determines which map will be loaded next.

Offense can repair the offense tower for better spawns. Main generators are not repairable.