Foggy

Sledgehammer by kLUMSY bOT on April 24, 2004

Siege Lush Foggy Bots Client Side Custom Textures Custom Shapes Night

Sledgehammer is my 7th and my last map. It was made with the intention that I bring a few new possibilities to siege as my parting gift. This is not an easy map! This may not be the last you see of the dropship...

Anyway: to bugs. I know that bots try to get through ffs. That cant be helped without some very messy bot scripting. Bots forget their tasks easily - nothing can be done either. The vehicles may have some difficulty moving off thier spawn locations - espically bomber and havoc. Just wiggle them around a bit.

Faukon by ZOD on March 30, 2004

Capture the Flag Defend and Destroy Volcanic Foggy Bots Night

Large dual gametype map, CTF and DnD. Capturable center objective "The Faukon" holds the only vehicle station. Heavily scripted Bot support code by Lagg_Alot.

Some gameplay altering scripting was done. You can dumbfire the Missile Launcher and it does not lock onto players, but the turret does. You can undeploy deployables simply by walking up to one, looking at it and pressing your pack key. This was put in because maybe you do not like where the bot placed something.

Vestige by dr boom on February 14, 2004

Siege Desert Foggy Client Side Custom Textures Custom Shapes

"As lava and deadly gases rise slowly over the dying planet, two teams battle over the last vestige of shelter"

I have been promising my wife that this is my last map for T2. I am putting this here so she believes me this time.(Good thing Vengeance is around the corner :)) I have always wanted to make a siege map, so here it is.

The map itself is fairly small.

[Defense]
The forward generator powers all external defenses.

Warmonger by Swordblade on February 11, 2004

Capture the Flag Lush Foggy Bots Client Side

First map attempt,very skiable, actually makes the bases closer than what they are. Each side has 3 towers/bases and about 6 turrets scattered throughout the map. Very heavy on the D, but it can be taken down. 2 large sensors per side but can be avoided by going through the valleys. there is Bot support, but hey are bots after all.

Sands of Dawn by Cinderkarst on January 25, 2004

Capture the Flag Desert Foggy

This a map I made for the MA/NXA Grand Melee as well as for the Dark Tower.
It has a capturable objective in the middle, and some of the more fun-killng vehicles removed to put an emphasis on ground pounding. Two generators power the vehicle pad and main base assets, making the offense divide its efforts to get certain things offline.

Also included is a farmer's care package near the bases in case push comes to shove.

This is my first submission to T2maps.com, and I hope it doesn't disappoint.

Woody Myrk SE by Sabre on January 18, 2004

Capture the Flag Lush Foggy Client Side Custom Shapes

Woody Myrk is a great map but has been excluded from play due to some minor problems.

In this version, the play area has been expanded to prevent base to base mortar spam, and mirrored for balance. Some terrain additions have been made to make it a little more interesting, and the spammable bases have been replaced. Special thanks to Akira for the bases. I wish I'd found them a year ago... ;)

Desiccator SE by Sabre on January 17, 2004

Capture the Flag Desert Foggy Client Side

Basically the same Desiccator with some improvements that have been suggested in the TWL forums.

The terrain was smoothed slightly to make skiing easier.
Visibility increased slightly.
Inferno tactical tower rotated 180 degrees.
Force field gens reduced to one per side, and moved from basement to main floor.
This last change was suggested to prompote better overall gameplay by preventing easy camping of the gen room and to make it easier to take back.

Highskys by KleenX on January 2, 2004

Capture the Flag Other Foggy

It seems this map isnt like tohers. Youa rent sitting on level ground plaing in dirt. Your high in the skys on a Large Square that you know as your base. Sadly your base is connected to the others teams base which jsut happens to be very close to yours! It seems both teams sensors pick up all the D that each team has so it might be a good idea to take out the sensors!