Foggy

The Dark Sea 2 by D.N.A. on July 17, 2002

Capture and Hold Capture the Flag Badlands Foggy Bots Night

Hello...long time no see! Kind of fell away from Tribes for awhile. Just lost the feeling. but things look good with the new editor so I must practice on that for my next maps I will do.
Anyway to the map...it's part 2 of The Dark Sea, as if you did not already know that. Tried to make it more of a chalenge. The terrain is not realy even, nor the base. Nothing MAJOR different but just moved things around. Bases are about 800 meters away. Flag is in the open.
Vehicles are in minuse the MPB. I must say for the ground V's you might wont to drive to the side instead of straight forward.

Impassable Plage by Shadow Facts on July 11, 2002

Capture the Flag Desert Foggy Bots Client Side

This is my first Desert map I've made out of all my maps, its the first map that has a picture on the load screen to :)

Now about the map. Each team has two towers. (each tower power's itself with one generator). Also in each tower there is one repeair pack. The towers have a bridge that connects them together so that you can shoot down on incoming enemies and enemy vehicles. The main base powers itself and the vehicle station.

Gas Mask by Cobalt on July 10, 2002

Capture the Flag Badlands Foggy

Gas Mask is a fast, offense oriented map, with many possible capping routs. Due to the flag stand being out in the open on the face of a hill, it will take at least 2 HoF to do the job that one with some decent LD could do to keep the flag at their base. Bases consist of 4 inventory stations, one sentry turret, one large turret, and one vehicle pad (equipped with a spam/sniper shield).

Gate Keeper by Shadow Facts on July 6, 2002

Capture the Flag Volcanic Foggy Client Side Night

Gate keeper Is a small to medium sized map with three seperate bases up for capture. Each Team has three structures Which consist of the main base, an open flag bunker and a tower.
The main base has several force fields at the entrances, powered by the Tower's generator. In order to get in to the main base the enemy has to destroy the tower's generator. The main base powers the vehicles pads, turrets and stations in the main base.

Note [Dynamix final map pack required]

Hope you enjoy this map!

Urban Assault by Morgoth_Bauglir on July 2, 2002

Siege Lush Foggy Client Side Custom Textures Custom Shapes

This is actually the first Tribes 2 map i ever made.
This version still holds some terrain texture glitches. The fix will be available once the new Tribes patch is released.
There are two mission files in the map package. One with the standart mission settings, that is recommended for public servers and the other with reduced fog and enhanced visible distance, that may cause heavy lag on slower machines.
The defenders are holding a command bunker located in a bombed village.

October Rust by _Tex on June 29, 2002

Capture the Flag Desert Foggy Night

Ok, the story is lame, and the quote was just a favorite song lyric, but the map is damn fun.
The bases are CLOSE! Bombers have been removed, and mortar spam is sure to follow, but nonetheless, here ya go.

Starwolf holds this planet of R'st or "Rust" for matches against tribes that are "afraid of the cold".

We've had a lot of fun play testing this map. Hope y'all enjoy it...

BBNightmare by Bramage on June 27, 2002

Capture the Flag Volcanic Foggy Night

Here is #2. You find yourself lost on a Volcano that is
getting ready to erupt. High level of lava though actually quiet right now. I hope you like this map with equal bases that are about 1200m apart and vehicle support only for air. This one is definately tested and NOT client side. I learned a few tricks from my first map as well. Wonder how easy it will be with the new patch.
Since someone else has made a map of the same name I attached the BB to the beginning.
Bramage

Empyrosis by Killin is fun on June 25, 2002

Siege Volcanic Foggy

Empyrosis is a fairly complex siege map set in a volcanic environment. The attackers must first take out three solar panels located on the roof of the defender's main base. The destruction of the panels brings down the forcefields protecting two more generators, each located in peripheral towers near the main base. When the attackers destroy these generators, the forcefields protecting the main base come down, allowing access to a third generator. With this generator's destruction, more forcefields in the towers come down, allowing the attackers to destroy two generators.