Foggy

Outland Kings by Cinderkarst on August 7, 2004

Capture the Flag Desert Foggy Client Side Custom Textures Custom Shapes

My seventh clientside map focuses on close combat, as well as judicious use of limited assets. It serves 7v7 the best, but should scale well up to 12v12 (hopefully).

Each team starts out with two MPBs in addition to their "solid" base assets. They don't respawn, so once they get torn up that's the end of'em.

The terrain is very ski-friendly, with plenty of cover and places to hide deployable invos.

The base complexes themselves are home to a turret, a sensor, six invos, and a generator.

Truce by Ensign Munro on July 30, 2004

Capture the Flag Lush Foggy Client Side

This map is a client-side prequel to my map series of Castle Risk.

The BioDerms constructed a terraforming base on the desert planet of Ortis. Under the direction of the highly respected, and highly intelligent, Dr. Goretooth, the terraforming base was able to be constructed and put into operation to turn the desert world of Ortis into a lush, and vibrant world. The Derms needed the food that a lush world could produce to survive.

After the slaughter of the horde, the base became abandoned. However, during the years to follow it's abandonment, the station remained operational.

Fumarole by Lagg_Alot on June 30, 2004

Siege Volcanic Foggy Bots Night

This Siege mission has 3 Solar Panels to gain access to the Defender’s Base. Two Main Generators as well as one Reserve Generator exposes the Switch. The Defenders are going to have to work hard in this mission. The Solar Panels power separately the Entrance Inventory Stations and their Force Fields. Spawns are linked to the Main Generators causing the Defenders to only Spawn Outside if they are down . The Reserve Generator is deep in the cellar and well Defended, it powers 2 Inventory Stations and a Sentry Turret. It will not be easy to Defended the Objective Switch if it is exposed.

Underground Castles I - Update by Kalendrinn on June 10, 2004

Capture the Flag Deathmatch Lush Foggy

This is my first map. Some hills, some flat terrain. Uses the Equinox terrain file. Three objectives, two towers and an underground base. Bases are underground including vehicle bays. Bases and vehicle bays are connected via teleporters. Also, there is an underground tunnel system with multiple entrances and an underground "play room". Have fun with it. I hope you like it.

Missle Silo2 by Mopy8 on June 5, 2004

Siege Desert Foggy

My first was a bit unbalanced. With 5 defenders you could easy win form 15 attackers. So i made some changes and hopefully its better now. Ill try to put it on the [HoT]Pimp server, for testing.

Its server sided.

And plz report any bugs to me.
Im mostly in irc.
#hottribes2 - qnet.

Thx for downloading.

River Styx by Cinderkarst on May 30, 2004

Capture the Flag Volcanic Foggy Client Side Custom Shapes Night

River Styx is, essentially, a remake of |HV|_Tex's "A River Runs Through It". Many balance issues were recognized when this saw play in the Blood Eagle Mini League, and this map seeks to correct them while being unique in its own right. The premise of the map (dead warriors fighting it out in Purgatory) has probably been done before, but I can guarantee in not as bombastic (or screwed up, depending on who you ask) a fashion.

Be sure to keep your eyes peeled for all sorts of, uh, "wholesome" activities going on in the mission.

A big thanks to Mercen4ry for the idea of the screaming souls. :D

Gunship Fun by a_monkey on May 27, 2004

Capture the Flag Volcanic Foggy

A few months ago, at the hvrev forums at houstonvehicles.com, i suggested that a giant lava map with only transports available for creation should be made in order to teach the long forgotten art of cooperation. and noone made it... so i decided to give it a try.

basically, there are 2 platforms about 2200m away from each other, separated by a large expanse of lava. there are small spires of rock here and there, but not enough to get to the other side by jetpack (or in revmod2, boosting).

Underground Castles I by Kalendrinn on May 21, 2004

Capture the Flag Deathmatch Lush Foggy

This is my first map. Some hills, some flat terrain. Uses the Equinox terrain file. Three objectives, two towers and an underground base. Bases are underground including vehicle bays. Bases are connected via teleporters. Also, there is an underground tunnel system with multiple entrances and an underground "play room". Have fun with it. I hope you like it.

Long March Home by a_monkey on May 20, 2004

Capture the Flag Lush Foggy

This is my second map. This map was designed with RevMod in mind.

Basically, it consists of 2 large (350m long) ships and a crashed lander in the middle. In the ships there are 2 internal v-pads, each capable of producing air vehicles only. Inside the ship, there is a teleporter system that allows you to travel between levels of the ship, and one teleporter that transports you to a concealed teleporter on the ground. There are 3 generators, each powering a different system.