Clear

Slush by Cinderkarst on May 18, 2004

Capture the Flag Snow Clear Client Side Custom Shapes

From the Read Me file...
This map is all about speed and hardcore Classic CTF gameplay. There are no gens to bring down, no turrets to destroy. Just 16 inventories, 4 Shrikes, 2 bombers, and 1 flag for each team. This map can be played 7v7 to 20v20 and still be a blast.

The building is a custom make, with a large open middle area for dueling with heavies and other attackers into the base proper. On top of each base there's a vehicle station and a repair pack. Distance flag-to-flag is somewhere near 800m, but the map can play a whole lot "closer" than that.

Drakmord by *X* on May 8, 2004

Capture the Flag Lush Clear Bots

Large CTF map with clear blue sky. Bot support code by Lagg_Alot

This is probably my last map for Tribes2. The flag is out side protected by force fields. Destroy the solar panel to get the flag, I think I made the map for all position so is very playable. I hope you like it have fun.

Gauntlet- Jambons Unofficial Maps by Jambon on April 25, 2004

Other Other Clear

I ain't dead yet. And I've got a lot of maps to clean out, starting with my Team Gauntlet pack. These are all server-side, so no issues there. If you don't have Gauntlet, get it at http://gauntlet.tribesarena.com

Animosity- Inside the main room of the Recalescence base. Very tight, very fast, very little cover.

Conviction- After finding that I couldn't remake HamsterCage because of technical limits, I made this in its honor. All enclosed, with plenty of cover and blockades.

Determination- A thin, outdoor, dangerous dance.

Mastarena by [KeGeN] on April 5, 2004

Arena Bounty Deathmatch Single Player Snow Clear Bots Client Side

Long ago: The Masters built this arena! for all the best fighters to battle in!
Much blood has and been spilled here!~
Many have died trying to prove there worth!
Many have killed showing us theres!
Are you worthy? Its all or nothing! So lets find out!
Thought; I had a moment ago!
~Quietly pondering death when it hits you!~
~Right upside the head!~
Map By:Tribes[Master]KeGeN~

Bridge over Acalegord by ZOD on March 30, 2004

Defend and Destroy Desert Clear Bots Client Side

Large map, dual gametype, Conquest and DnD. Heavily scripted Bot support code by Lagg_Alot.

Some gameplay altering scripting was done. You can undeploy deployables simply by walking up to one, looking at it and pressing your pack key. This was put in because maybe you do not like where the bot placed something.

Copper Sky by ZOD on March 30, 2004

Capture the Flag Desert Clear Bots

Small CTF map with heavy action. Heavily scripted Bot support code by Lagg_Alot.

Some gameplay altering scripting was done. You can dumbfire the Missile Launcher and it does not lock onto players, but the turret does. You can undeploy deployables simply by walking up to one, looking at it and pressing your pack key. This was put in because maybe you do not like where the bot placed something.

HoustonHighGround by Wichita on March 26, 2004

Capture the Flag Lush Clear Bots Client Side Custom Textures Custom Shapes

"Houston we have our own Map".
This my shameless plug for a clientside map("OH NO CLIENTSIDE ClIEEEEEENTSIDE!!", says Courage the weather dog, "user may have to download for one maybe two minutes OH NOOOHOHOHOOO! not the download!")to be picked up by HoustonVehicles one of the most enduring and popular T2 servers. Once aquired this mission treats the player to no less than 14 custom interior objects modelled on a BloodEagle theme with some buildings sporting HV logos.

Muric by ZOD on March 22, 2004

Capture the Flag Desert Clear Night

Small map, about 500 meters base to base. No vehicles. No sking really but the water more then makes up for it ;-)

This was to have bot support but the terrain and bases turned out to be very bad for bots to navigate. I made several hack attempts to no avail :(

Volcano Island by RavensBro on February 24, 2004

Capture the Flag Other Clear Client Side

This takes place on a Island with a Volcano in the middle of no where. Flags are 1458.0 apart there are no Vpads in here its all on foot so it will take team work! The flag's are in a little open bunker on the edge of the water. Stations are in a small open bunker to so easy to get at when needed.Any bug's or flaws please fill free to email me thanks.