Clear

Valley City by Ensign Munro on June 12, 2003

Capture the Flag Other Clear Client Side

This is my first Client-side map, so go easy on me. :-)

WARNING: DUE TO THE AMOUNT OF INTERIORS PLACED IN THIS MAP, YOU MAY HAVE FPS PROBLEMS. TO INPROVE YOUR FPS, IT IS SUGGESTED THAT YOU DOWNLOAD POWERSTRIP. POWERSTRIP INCREASES YOUR FPS, REGARDLESS OF WHAT VIDEO CARD YOU HAVE.

As i said above, this map may cause you FPS problems. I wanted to do something special with the terrain, so with each interior i placed in the "valley", i put it's native terrain under it. Very original, if i do say so myself.

The map itself is suppose to have taken place during the Horde invasion.

Rollercoaster Xi by Xionic on June 7, 2003

Capture the Flag Desert Clear Client Side Custom Textures Custom Shapes

In this version of Rollercoaster I really tried to recreate the original and cater to the T1 crowd. There is no vehicle station because the old T1 Flyer may have been intended for this map but not the Shrike. The terrain is an exact copy of the original exported using KineticPoet’s Tribes 1 terrain exporter so all your old ski routes should still be there. Also, the turret’s cannot be changed.

Valley War by _Tex on June 2, 2003

Capture the Flag Lush Clear

Wow, I'm really surprised this map wasn't on here already. I could've sworn I uploaded it already.

This map has been on Houston Vehicles for quite while now, and thanks to some friends inquiring on where to download it, I discovered that it was not here.

This map offers a GREAT tank/sniper game. MPB assaulters are in heaven. Lancers, cloakers, well, they have their places here, but they should be careful where they choose to do their work. The flags here are what I was most proud of at the time.

Cowboy Bebop by TribalMa5ter on May 29, 2003

Capture the Flag Other Clear Bots Client Side Custom Textures Custom Shapes Night

Yeah , Its been a little slow around here lately, but that doesn't mean T2 maping is dead . I've been doing other projects and been putting off releasing this map, tweeking it out and adding bots. the file size is big but it has bot support ,custom textured bases and terrain.
--:briefing:--
The flag is set inside what used to be a bio dome ,I'd recommend a quick bombing run to take down any deployed resistance inside the dome.

Nefascrana by The Driver on May 26, 2003

Capture the Flag Volcanic Clear Client Side Night

Following on my theme of "Minotour Inspired" maps I concoted this little number.
Flags are within 60 meters of each other... however... that doesn't mean capturing will be easy! The flags are well out of the grasp of any would be "lone wolf" capper since they are bunkered within the centre base, beyond several forcefields.
You wont win this map without co-ordination!
Each team "owns" a set of forcefields. The power to these forcefields are controlled by a generator (which also controlls base assets too).

Aabaa by _Tex on May 26, 2003

Capture the Flag Lush Clear

Man, I love this one. Granted I may be a bit biased towards it, but man...

Easily my best server side base.

This one started out as a demo to a friend of how to make a map in T2, and it really took a great form. There are tons of nooks and cranny's in this base for people to hide. The flag has two sides the East and North covered by an FF, the other two sides are always open, and of course, the FF's come down with the base gen.

There are 4 *damnation* towers with absolutely nothing in them, great for snipers or mortar lobbers.

Giga Bots by Sephur on May 25, 2003

Capture the Flag Other Volcanic Clear Night

I've always loved giant robots, but hated gundam and all that crap it makes. Most of those are really cartoony pieces of crap. So, I bring to you what I like. It took me a long time, nd a lot of patients to finish, but here it is. Complete with A massive array of Turrets, this is a challenge among challenge of CTF maps. The Only problems I encountered were turrets changing their name tags to random numbers between 500 and 800, but who cares, a turret's a turret, and the name doesn't matter.

Charred by TheBerk on May 10, 2003

Siege Lush Clear Client Side Custom Textures Custom Shapes

I have been working on Charred for several months now and finally finished it.
It started as just a small idea that grew into a large map with many new ideas.
I added Teleporters to the offense side to get you from the main ship down to the crashed ship below.
You can also teleport to the back cargo bay and open the shield there to get out/in depending on your needs..

AlienRun by Wichita on May 5, 2003

Capture the Flag Snow Clear Client Side Custom Textures Custom Shapes

Two indentical starwolf theme jump towers grace either end of a meadering road on this ctf map. Near map center snowy terrain rises to become an imposing moutain capped with a neutral capturable jump tower. Try and plunge from this edifice on one of the two scout bikes or beowolf without exploding when finally striking ground so far below. Vehicle pads are inside each base complex for all your driving, shooting, flying, or full assault needs.

Divinity by Celios on April 30, 2003

Other Desert Clear

This is the first original Team Gauntlet map, made entirely for this mod and not made by the original Gauntlet team. Keeping this in mind, I hope to keep a good thing going.

This is a desert map, with players starting on opposite sides of a large crater. There is a single "strip" of land through the center of the crater with both sides submerged in lava. Players ski down part of this strip of land to a "jump pad" which will launch them high into the air. The map starts fast, ski's fast and fights fast.

Beware; there is not only lava and desert here however.