Clear

Heat Wave by The Driver on September 5, 2003

Capture the Flag Desert Clear Client Side

Heat Wave

I tried to take an old base interior and make it look new and original. I think i accomplished this quite well :)
The main base is the large base from Tombstone, covered in the desert sand to camouflage it from the enemy.

Bases stand 1km apart but this does not take action away from this map. The ski routed for both light and heavy armours are very fast and very plentyful. The initial main turrets is pretty pathetic and it is suggested that it be changed to something like missile or AA ingame.

Twin Towers V by NecroBones on September 4, 2003

Capture the Flag Lush Clear

Revision of my existing Twin Towers map, only this one adds vehicle pads that can spawn up air vehicles.

Here's the original description:

This is an idea that I've had since back in the days of Tribes 1. Back then I had made a map called "Two Towers" (which you can still see on my Tribes 1 Site), and have been wanting to make a new version of it for Tribes 2 since then. I had a lot of other ideas that I wanted to try first, so this kept getting put on the back burner.

Mini Minotaur by punk_rock_fan on September 2, 2003

Deathmatch Badlands Clear Bots Client Side

A modification to the Capture the Flag map Minotaur, to make it Deathmatch compatible. I reduced the terrain size and added some useful items in the terrain. I made this map because most of the servers use a maximum of 10-14 players, and this map fits well for that amount. Although this map needs to be downloaded to play, it HAS BOT SUPPORT.

Tribes2 Teamplay CTF by Lt Earthworm on August 27, 2003

Capture the Flag Lush Clear Bots

Small little CTF map. I designed it for a mod that never got off the ground, but got good feedback from some people that played on my server with this map. It has no inventory stations because I planned on using Spawn Favorites, but you can enable that for this map by typing $Host::SpawnFavs = 1; into the console. To disable it, just type $Host::SpawnFavs = 0;
The water below the play area hurts, so don't fall in!

Bunker Hills by Shagmeister on August 26, 2003

Capture the Flag Lush Clear

Each base has an upper vehicle bay with a small lower flag bunker. AA defenses attempt to defray the inevitable air assault. In base(no mod) play teamwork with vehicles is essential as the terrain is spacious. Watch out for the lightning, while not too frequent it has a tendency to strike campers and the occasional vehicle...hehe..Might have something to do with the pinkish sky..Might be nuclear or something :)

Battleships by Shagmeister on August 19, 2003

Capture the Flag Other Clear

2 large battleships command the deep open sea..Each has 2 vehicle pads and plenty of invs and a couple turrets for d..I made this map for mods, so I didn't put in many turrets..Has a realistic looking sky which I am proud of(I love playing with sky colors)..Plays pretty well..but it has a transversal root error. It doesnt seem to affect play but I can't figure what causes it..any advice on this matter would be greatly appreciated...Enjoy!

Server Side Soccer by Sumo_Sniper on August 12, 2003

Capture the Flag Other Clear

This map is meant to cure that everlasting problem of making a server side map for thos people who would like soccer games on Tribes 2, but who don't like the rules...
Because of spawngraphing problems on my computer, all the players start in the same place, which is on the sidelines. Sorry about no screenies, but something is also wrong with T2 as well, but its basicly an extremely large platform with 3 flags, 1 neutral, and one on each side.