Clear

Opalium by PsychoBorg on October 4, 2003

Siege Lush Clear

Another glorious map made for Siege..
Map goes a little like this:
There are 4 gens for the attackers to deal with, the first is the Primary Forcefield Generator, it lies up on the mountain behind the defenders base, the time it takes for the attackers to get to it give the D a little time to set up. The primary gen is unrepairable so when it goes down the defence will have a hard time. The next is the Central FF Generator, it is in the basement of base and powers all ffs guarding the last 2 generators; the Auxiliary and the Backup Gen.

Namek by Riavan on October 2, 2003

Capture the Flag Lush Clear Night

Namek is a unique Bioderm world, the lighting on the planet is a mystifying green, One of the few places in the galaxy where the Bioderm can spawn. Our entrance through the atmosphere has caused severe changes in weather patterns. Lightning strikes are everywhere. Luckily they don't seem to be hitting to many of our new bloods. The Namek Bioderms are vicious and cruel, and have a deep vengeance to take for us disrupting our planet. Our base is equipped with a vehicle station on the roof, with both Shrike and Havoc flyers.

Tierra De la Colina by CKarl on October 1, 2003

Capture the Flag Lush Clear Client Side Custom Textures

Name:
Tierra De la Colina a.k.a Land of the Hill

Description:
First real map I made; this is a simple CTF map with lotsa hills everywhere. Each team has it's own base and vehicle stations, I put bunkers and towers(that have packs in them) for fun a to make a 'better' battlefield.

PLUS! The Clouds move :)

Icy Lake by kLUMSY bOT on September 24, 2003

Capture the Flag Snow Clear Bots Client Side

Icy lake is the 2nd map I've ever created, and I think it has the nicest texturing and terrain all my maps.

Each team has a well-defended base, with the flags 1.5 km apart, and some important foreward towers up for grabs. Visibility is high, and an excellent map for snipers.

Although you need to keep an eye out for turrets and snipers, do take some time out to check out the scenery, like the 'Island of many whoopsies' in the middle, which I'm very proud of.

Apologies to Nefilim for basing my terrain on his (I did make a few changes...)

*Its just not the same!

Shard by Vijin on September 20, 2003

Capture the Flag Snow Clear Client Side

This is a basic map with two bases in an open field. There are two turrets, one on each side of the base to help keep the flag in one spot. There is also one generator, and two repair packs one on each side of the base. In the open field there are some giant rocks to give u cover if u plan to go down the middle. I hope you enjoy this map as I have in making.

Battle Of The Dome by vXKitiaraXv on September 18, 2003

Capture the Flag Desert Clear Bots

this amp is very intense. turn around if you cant handle fast paced action at close quarters :)

these 2 tribes battle it out in the ultimate competition for superiority. ill let the screenies do the talking right now hehe :)
have lots of fun and enjoy this wonderfull map :D

vXKitiaraXv

Endless Waltz by Ensign Munro on September 18, 2003

Capture the Flag Lush Clear Night

This is the last map i am going to upload before i hit my leave of absence for Tribes 2.

Be warned: The Ground fog has something to hide. Jump in at your own risk!

Both teams have a vpad (took me forever to get working), a flag (that is given), a FF gen, a main gen, and a turret gaurding the Flag. There is a capturable objective located in the center of the map.

Also, another warning. If you plan to tkae a vehicle into the fog, you will be sorry :-).

Ther are 3 repari packs per side.

Astroid Field by CKarl on September 18, 2003

Other Other Clear Night

Ever wanted to build in space but you didn't fell like it/you don't know how to do it? Well I did it for you!

(Works best with Quantium 2.3, quantium.cjb.net)Just 'setgravity(0);' in the console, grab your grapling hook and start having some space building fun!