Clear

Bloodmoon by SSBeast on October 21, 2003

Capture and Hold Capture the Flag Badlands Clear Client Side Custom Textures Custom Shapes Night

The BloodMoon rose as an ill omen on the horizon. To the ancient ones, who knew it's meaning, it could only bring evil and destuction. The people gazed in terror as the planet trembled, but it was only the beginning of the horror. A corruption filled the air like the stench of a decaying corpse. The once clear blue waters of the land ran red and thick with blood. All those that drank from it went mad with a sickening thirst. Then the sky's opened and unleashed it's burning wrath. It scorched the lands leaving it uninhabitable and baren.

Ravine by Techlogic on October 20, 2003

Capture the Flag Lush Clear Client Side

This is a non-vehicle map even though there is a hangar. I used the Vehicle Hangar from Hillside but it only contains invos. Everything is self powered so there are no gens.

Map should play fairly quickly. There is a bar raising up on the back of the flagstand to take away the 7 seconds back caps. You can still cap back to front but it would be hard to grab at 300+.

Hope you like it.

Flatland Canyon by Riavan on October 19, 2003

Other Lush Clear

This is probably the first real flatland serverside map in tribes2. I made this for Xenoc and his construction server, but everyone is free to use it.

If you want to use this map for your own purposes, please contact me first at [email protected](I will let you, but I'm always interested as to what people are up too)

~Riavan

The Fallacy Of Epiphany by Riavan on October 17, 2003

Capture the Flag Lush Clear

This is just another quicky I whipped up. 2 Outposts lie on mountains at either side of the map. Vpad and Vpad Tower are seperate from the main base (only by like 10m though). The valley is full of thick fog and in the very middle is a small capturable objective. Hope you like it

-Riavan

Soul To Soul by Riavan on October 14, 2003

Capture the Flag Lush Clear

Welcome to the Blood Eagle home planet of Blood-Jewel. In years past, before the event of vengeance was forgotten, there was a blood eagle civil war. There was 2 Warriors that were proclaiming that they fore sore the future in dreams at night, delivered by the great eagle himself. Unfortunately one warrior denounced the other, and war erupted in the clan. After 10 years of blood shed, Blood Eagle numbers were running low. The great warriors decided to end this battle once and for all, in a CTF match on the Island paradise of Soul.

Mario World CTF by GeeB on October 13, 2003

Capture the Flag Other Clear Client Side Custom Textures Custom Shapes

Important notice : Please delete all .dso files from your gamedata base dir before deciding that the scripts in this map are crazy. Older versions of the teleport script by Sparky cause some weird problems with the pipes. 6 captures to win, 35 min rounds. Many people have been waiting for me to release this map, and it’s finally here. I hope you all enjoy killing each other in Mario world. Thanks goes to Sparky for his great teleport script and to DSEZ for the skins. If the skins don’t work extract them from the vl2 file. Have fun
-GeeB

Solaris 3941 by kab000m on October 11, 2003

Capture the Flag Lush Clear Client Side Custom Textures Custom Shapes

This is a small map for Base CTF. I started working on it when i have had my GF4 repaired and couldn't really play Tribes2 on a Ati Rage 3D.

The distance between the flags is about 480 meters. The huge energy shield is meant to encourage cap attemps from the sides.

A clan mate said that it reminded him of Tr2, but i don't really agree with him.

Thanks to Santiclaws, Uthr, Peachskin and vXKitiaraXv who helped me to fix some bugs.

Arid by kLUMSY bOT on October 6, 2003

Capture the Flag Desert Clear Bots Client Side Custom Shapes

Arid is the 4th map I've created - and my fave :). It has my debut into interior designing in it. A high visibility, fast-paced offence map, this is designed to be vehicle centric and very anti-turtling. This map is a serious problem for defenders, but the arches leading into the base fit a tank perfectly for a reason...

The flags are almost 2 km apart, and the generators are remote and weak. There is only 1 spawning repair pack in the plain in the middle of the map, and the high visibility and excellent ski slopes make this a light's map.

*Its just not the same!

AlcatrazSkullified by skullbearer on October 4, 2003

Siege Lush Clear

The only difference is that I added two towers which are mostly underwater containing a generator each. The gens power entrance forcefields to the main base. Only one gen is repairable. I also added two turrets and waypointed the turret power. It plays fairly smooth as long as there is at least 8 players. It plays better when there is more. The object of the towers is to give the defense more then 8 seconds to setup their defenses. I call it the KamikazeSamurai defense system!

Thanks to Bytor for letting me resubmit with pictures.

Check out my original server-side map Ascension.