Clear

Arrogant Queens by MageMod on December 17, 2003

Capture the Flag Lush Clear

Dear Player,

Arrogant Queens (CTF) is the sixth map created by myself, |CHAOS MAGE| (AKA- MageMod).

The map is specifically designed for MageMod; however, it is a great map for all servers (and administrators) that like capture the flag with castles!

The terrain is from Scarabrae (one of the original T1 maps) so the ground is lush, with a nice sky from the Ramparts map. Each castle is approximately 2000m apart, which makes 'capping' a little hard.

Half Pipe by dr boom on December 14, 2003

Capture the Flag Snow Clear Bots Client Side Custom Shapes

I didn't intend to make a map this weekend but here it is...best map I have made i think...it all just fell together...Flags are approx. 750m apart. Teams start out high in their bases, terrain has a central half pipe, there are plenty of other ski routes though with a few emptying into the pipe. Turret placement lends itself to classic play, but base will be fine. /me goes to bed now :)

Omann Ru by Lagg_Alot on December 13, 2003

Siege Desert Clear Bots

I made this map with the idea that a Siege Game should not be an easy cap. There are three Generators inside the Defensive Base that must be disabled in order to access the Switch. The Bunker on the hill hosts the entrance Force Field Generators that have to be destroyed in order to gain access to the Defense Base. Offensive Base is far from the Objective but the use of Vehicles and MPB Teleporter can prove invaluable to the Attackers. You will notice that some custom scripting has been utilized to improve the playability and to enhance the performance of the AI for those who like Bots.

Rasen Betreten Verboten by MageMod on December 8, 2003

Capture the Flag Lush Clear

Dear T2 Player,

Rasen Betreten Verboten (Keep off the grass!) is the fourth map created by myself, |CHAOS MAGE| (AKA- MageMod).

The map contains two Bioderm towers, with v-pads for each base. There are force fields on every door except the main entrance. The flag is placed in a position to allow for balanced defensive and offensive game-play. Solar panels control the force fields, and four generators control the inventory station, v-pad, and turrets. Each base is approximately 1700m apart, seperated by land and water.

Thank you for downloading the map.

Shafted by a tiny fishie on December 6, 2003

Siege Snow Clear

This Siege map is unusual in that it requires the offense to repair generators and the defense to go on the attack. The gameplay is split into two phases.

First Phase: The offense needs to capture the underground base. However, the only way down is a tunnel blocked by rocks. The offense must repair their Laser Drill and the Drill Generator (or one of the two solar
panels) in order to activate the drill. The more gens that are up, the faster the drilling progresses.

Construction Isles V3 by CMDRBOB on December 1, 2003

Other Lush Clear Client Side

Well, Ive observed that this Series of maps are a very popular sort, so I made it better. This is the only version Im posting on T2Maps.com. I'm Planning on making a V (version) 4, 5, then Gold. Check my site for these updates!

Flatland Tunnels by Cheesed-Off on November 30, 2003

Other Desert Clear Client Side

this map is tunnels thats all it is for builders to be able to build in tunnels there endless they will keep repeating someware they go one for almost ever if you are able to make it that far when you frist start you will fall far down a long tube when you hit the botton there will be sparkey teleporter there and you will teleport down to the bottom under the ground were the v pad and inv will be the tele is one way you will be killed if you dont move off it and if you do get off and try to get on you will be bumped off also there is a hidden arena shaped place also plese submit ideas i need t