Volcanic

Sanctuary Lost by Peter_2000 on March 8, 2002

Capture the Flag Volcanic Clear Client Side Night

Thanks to the new autodownload utility, I decided to make my first client-side map. I used the sanctuary terrain and finished with a completely different map. The only unchanged part from sanctuary is the terrain. Since the sky appears to be evening, I put night for the day/night option.

You must have the Dynamix Final Map Pack installed, since the interiors and sky texture come from one of the maps in it. I would have liked to make the .vl2 smaller, however the mapzip utility kept wanting to make 2 load images. When I would delete one using winzip, it would delete both.

Disco Inferno by NecroBones on March 5, 2002

Capture the Flag Volcanic Foggy

This map is one of the sample maps from the BONES Mod, and as such uses a lot of features that won't be present if you run this without the mod- namely all the turrets will start without barrels, and the disco will be missing some of it's cool effects (specifically the spotlights and lasers). Also, the "neutral" base will not fire on the players.

This map breaks from standard CTF gameplay by making both flags inaccessible to the other team. Capping is done by taking a 3rd "neutral" flag and bringing it home.

Heaven And Hell by ZeroEffect on February 25, 2002

Capture the Flag Volcanic Foggy Client Side

While sitting in the T2 Recruiting Chat, I became extremely bored, (as is usually the case). So, I spoke up.
"Ok people. The first person to PM me with an original concept for a map will get that concept created, and I will start tonight."

The first one to PM me was Phantom_Lord, and here was his idea:
The theme was to be Heaven Vs. Hell. Hell would sit on the ground, surrounded by a pool of lava, and Heaven would float above Hell.

That was the idea. Now, to explain the finished map. When I was first told the idea, the thing that popped into my head was the gameplay balance.

BATTLE-4 by Uncle Bob on February 23, 2002

Capture the Flag Volcanic Foggy Client Side Night

The last battle here. Flag is in the open again, but well defended. Vehicles limited to flying. Lava covers most of the land. But enough land to run around on. I raised the amount of
vehicles also. Map is not as big as the others and only 5 captures to win. Have fun.

Recalescence II by kd7aze on February 8, 2002

Capture the Flag Volcanic Foggy

Recalescence II is a variation on the standard Recalescence theme, with an above-ground flag, protected by forcefields with dedicated generators found where the map was previously located. This was done with the goal of increasing the action involving the flag while not making it too easy to capture the flag.

Planet ZYLER by Lathrose on February 7, 2002

Capture the Flag Volcanic Foggy Bots Client Side Custom Textures Custom Shapes Night

Battles were fought over worlds throughout time and space. Clans were born and clans have fallen. Taking the lands resorces for power, wealth and respect. To dominate worlds wether for good or evil, this was the way. Time races on. Only a few clans have survived, but the clans that remain are powerful indeed. A period of time came among the clans, were there was no need for battles...for WAR. Everyone had plenty. Years went by...and seemed like a new peace was born...

On The Edge by 0Zero0 on January 19, 2002

Capture the Flag Volcanic Foggy Bots Night

3rd map here. Like the one belowe or last one...whenever the damn thing pops up. Anyway I know I have bots...and I know I have big beses. And I know those are scary things. But they work!!! No corner hoping or standing around. I did try to put lava in it but I guess it was to much for them. So I had to lower the bases. But the bots attack and everything is cool. And this map is the worse for laggyness. But I have weak computor. Fun board I think. Worked hard on it. Dont think I rushed these...been done and tested alot. God I hope I did not forget anything major! I think I'm cool this time.

Pit Arena by Reptyle on January 9, 2002

Arena Volcanic Clear

In this arena map, players must fight for dominance over a deep pit connected to its edges by bridges where, if one falls in, one may not come back out alive. Inventories are located on Plateaus around the pit, and in the center of the pit lies another plateau that contains heal kits and patches.

A fast paced action-packed map that will heighten your arena experience.

Anvil of Volcanus by -Fat Tony- on January 5, 2002

Capture the Flag Volcanic Clear Night

Each base features one solar panel above the flag, powering the flag force fields. Also the rear entrances are powered by 3 rear solar panels. Underground at the center outpost there are 2 switches conroling the 2 pipelines and the bases at the end of them. Each pipeline features a "slick" ceiling. I tried to force some importance into the center outpost, I hope it works.
O well, my second map, hope everybody enjoys it! =)

-Tony