Ancient Agenda by Valeor on December 10, 2003
Deathmatch Snow Clear Client Side
The only history that is important for power is a history in which we can draw strength from its mysteries.
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Deathmatch Snow Clear Client Side
The only history that is important for power is a history in which we can draw strength from its mysteries.
This Siege map is unusual in that it requires the offense to repair generators and the defense to go on the attack. The gameplay is split into two phases.
First Phase: The offense needs to capture the underground base. However, the only way down is a tunnel blocked by rocks. The offense must repair their Laser Drill and the Drill Generator (or one of the two solar
panels) in order to activate the drill. The more gens that are up, the faster the drilling progresses.
Capture the Flag Snow Clear Client Side Custom Textures Custom Shapes
This is a small map for 10vs10 matches in a snow setting.
Flags are 650 meters apart and the Bases around 700 meters.
Each Base is situated on a hill, next to a small lake where you can find the Flag. A Medium Sensor behind the Base provides information for a Rocket Turret on the other side of the lake.
The Base structure has no entrances from the sides, but you can enter it through the large opening in the roof. Inside you find 4 inventories which are powered by 2 generators in the basement.
Capture the Flag Snow Snowing Client Side Custom Textures
Death can bring the worst fear into a man... and yet it can also cause some to become heros. On this plain though... many will go insane from the death.
Capture the Flag Snow Foggy Client Side Custom Textures Custom Shapes Night
Frozen Hope features all new custom prefabs and a new sky.
800 points to win
Flag to Flag Distance = 603m
Stop by my mapping site at TW to see more screenshots
Infamous Butcher
Capture the Flag Snow Foggy Client Side Custom Textures Custom Shapes Night
Frozen Glory 2 features all new custom prefabs and a new sky.
In the screenshots you can see the changes that were made from the original Frozen Glory. There is a separate flag stand now, no vehicles, and many other small changes.
700 points to win
Flag to Flag Distance = 758m
Stop by my mapping site at TW to see more screenshots.
Infamous Butcher
Deathmatch Other Rabbit Snow Clear
Another hill map deep valleys use them as your advantage to pull off unique move against your enemies.
Deathmatch Other Rabbit Snow Clear
Snow stage with 2 "ref" elf turrets..i think one is a AA cant remember,elf and aa seem to take cause damgage to the flag carriers..makes it more intense rabbit style.
Capture the Flag Snow Foggy Night
After six and a half years, we're back on Ymir. This was our world once, warrior. Before the Hordes slaughtered us. Can you hear the ghosts in the wind? I can.
- Starwolf Strike Colonel Akanruth
Capture the Flag Snow Clear Bots Client Side
Icy lake is the 2nd map I've ever created, and I think it has the nicest texturing and terrain all my maps.
Each team has a well-defended base, with the flags 1.5 km apart, and some important foreward towers up for grabs. Visibility is high, and an excellent map for snipers.
Although you need to keep an eye out for turrets and snipers, do take some time out to check out the scenery, like the 'Island of many whoopsies' in the middle, which I'm very proud of.
Apologies to Nefilim for basing my terrain on his (I did make a few changes...)
*Its just not the same!