Lush

Ormius X1 by \<>(*)<>/ on October 24, 2002

Capture the Flag Lush Clear Bots

this map I tried for fun, fast and tense action. I remembered a map back in T1 days that was like this one, that I made now.
Don't know the name of it. But I'm sure a few of you know what I am talking about. Flags will be harder to get. No vehicles. Bases are way up in the air. You fall off, you DIE. Bots work good, considering the base layout, and everything. Don't get me wrong, they'll kill you.
Have fun people.

Elaborate Fantasies by _Tex on October 20, 2002

Capture the Flag Lush Foggy

This map has been sitting around collecting digital dust on my File Server, so I thought, I might as well finish it.

As you can guess by the name it's a rather elaborate base, staircases and platforms a plenty. There is no shortage of objects on this map. Which in turn may very well result in some low FPS, but I've never encountered any problems even with a full load during testing.

Spawn areas are coverd platforms behind the base, to protect from spam bombing, and impacters. Vpad is covered for the same reason. Generator is located in front center tower.

Alatar by Shadow Facts on October 19, 2002

Capture the Flag Lush Foggy Bots Client Side Custom Shapes

When I have hit 20 maps and now starting to use world craft to make custom interiors for this map and more to come, so watch out for those witch will include custom interiors for ice, lush, volcanic and badlands. Now on to the map. Each team has a main base, a bunker in the mid field area with mortar turret and a vehicle pad complete with a custom flag stand; around the map there are hidden bunkers that have ammo or health and packs in them. Paths make it easier for vehicle access to base.

Enjoy

And watch out for more custom interior maps to come

Scarabrae EVOLVED by briguy18241 on October 19, 2002

Capture the Flag Lush Clear

Ok, this map is really cool, and i really like it. Its a scarbrae base with a weird base on top where the flag is, just look at the screenshots. If youve played scarabrae, it a lot like that, only better. This map is Server side if you have the new patch that came out on september 25, 2002. If you dont have it, go to http://www.sierra.com click downloads, then search for tribes 2. But i guess that most of u have it.
Please dont give me bad reviews!
Thanks to LagALot for the bases, hes the one that put all the inv stations in the lower scarabrae base.

Enjoy!

CastleRisk2 by Ensign Munro on October 18, 2002

Capture the Flag Lush Storming

This map is a prequal to my other map, CastleRisk. That map is a siege map. This version is a CTF map. Hope yall like it!

As i said on the other CastleRisk, i got the idea from an old game called CastleRisk. So i decided to make a map out of it. In this version, there is a bunker behind the main base(Castle) with generators that power the FF's that block off the main base. The flag is located on a platform right in front of the main base. The FF gen or Main gens DO NOT have to be down to cap the flag.

A Flag To Far by LagALot on October 12, 2002

Capture the Flag Lush Foggy

This map was thought up by -Himself-. The flag is up 300m above the base and to get it you need to destroy the turret generator because the flag is surrounded by 3 base turrets and a sentury

Helmor Hills by \<>(*)<>/ on October 11, 2002

Other Rabbit Lush Foggy Client Side

Hello. Finnaly got this map to work right after Bytor informed me that things were getting weird. *Thanks Bytor* Anyway this is my first try at a TR2 map. It's a larg map but going down the middle will only take seconds to through the flag in the goal. If you get it just right. If not, the enemy will be right over you. Very hilly terrain. I tried for big size and a fast ride. That's my say on it. Hope it works out.

Woods of The Dead3 by DRIFTER on October 8, 2002

Capture the Flag Lush Foggy Bots Night

Hello and Goodbye. My last map that I shall make for Tribes2.
Still might help a few friends now and then but not a map of my own. I figured Halloween is around the corner, I would use my Woods of the Dead. this time it's alot darker, and alot more quiet in the lands. Simple, fun as I always tried to be. I know Part2 was a bit off, but this is more old school. Nothing fancy.
But should make for different feeling. Was going to do another falling chapter but It just will never be the same, or better or worth it. I will go now. I hope you like this map. Had a great time!

The Obstacle Course by Vain|^| on October 5, 2002

Other Lush Raining Client Side Night

This map must be played with at least 2 people on the same team. This map is in its first and final version so if you want it changed you'll have to do it yourself. Also you might want to use a good server or LAN because the map hogs frames like you wouldn't believe. Otherwise have fun and work as a team. When your guy/girl gets the flag remember they become the most important person on the map and you should cap (or keep the other team from capping) at all costs. Only 1 cap is needed to win and for hints or strategies check out the readme file. Cya all around.

Vain

Popo Vega by \<>(*)<>/ on October 5, 2002

Capture the Flag Lush Clear Bots Client Side

First map. CTF. Vehciles underground behind bases. Flags in open. Hilly terrain. High visiable distance. Bots work great. Map was made on a AMD 2.0GIG 512DDR G4Ti 128DDR. Don't think it will be laggy for you. Expect weird maps from me. Next map will be a desert, and most likely TR2 style, or Siege. Remember please, this is my first map. Though I don't think there is anything I missed. I have been goofing around with the editor for months...and months.