Lush

Haven 2 by _Tex on November 18, 2002

Capture the Flag Lush Clear

In Tribes 1, if you ever played it, there was a server side map by the name of Haven. It was an AWESOME Shifter mod map. Well now that the newest patch has made all the classic objects available for those of us who enjoy mapping server side, I've been able to reproduce this map.

In the following pictures you will see the Tribes 1 pictures, and to that pictures immediate right is a picture of the same view in Tribes 2.

I've made some changes, such as a ground V-Pad between the large arches that hold the structure in the air.

Melancholy2 by Up$ilon on November 17, 2002

Capture and Hold Capture the Flag Lush Storming Night

As promised, this is Melancholy2, like Melancholy, but with a capturable base stuck right in the middle of the map. It is undoubtably better than the first map, but it is still officially classed as my first map, just revamped! Have fun and look forward to forthcoming maps such as Fro$tbite, In$anity and Kobalo$...

Sanctuary Reborn by Emmortal on November 10, 2002

Capture the Flag Lush Clear Night

Edited sanctuary to hopefully make it more playable.

- Placed the flags on a raised platform in the centre of the base.
- Cap out raised from 500 to 600.
- Added a repair pack at main base, on front wall above base turret.
- Replaced old repair pack location with base turret.
- Added a new sky and altered the lighting slightly.
- Slightly increased viewable distance

Melancholy by Up$ilon on November 9, 2002

Capture the Flag Lush Storming Night

This is my first map. It has basic one base per team, though there are three generators per team. One is located inside the base and powers the base. The other two are also inside the base but less protected. These power the turrets and sensor. The mission is vehicle centric as the bases are a distance apart, though there is plenty opportunity for good midfield support. There is also a nice blue fog...!

AirBorn by \<>(*)<>/ on November 7, 2002

Capture the Flag Lush Clear

Let's see here...Bases way up in the air. Flags are somewhat in the open ahead of the base, conected by a bridge. 2 V-Pads for each team. CnH bases at each opposite corner which will give you tanks and land scouts. No MPB. CnH in the middle that will give you some a bit more air support against the enemy. Hope it will be a fun map for everyone. With alot of people I think it will be. I made the map with Houston Vehicles in mind. well....I'm going to cross my fingers realy hard now...=) I hope you like it! Hay...as long as one person likes it, I'm happy. Take care everyone!

Rollin Thunder by CallMeBrilliant on November 5, 2002

Capture the Flag Lush Raining

My first map, finished it a long time ago but never got around to sumbitting it, too many errors with posting screenshots. So, sorry, none for you, you have to download to see it.

Two bases around 1000 meters apart make vehicles nessassary for quick caps. Each base comes with 5 inventories, 2 generators (one for the flag forcefield one for the base itself), a sentry turret in the main tower, a long range sensor, and a plasma turret. The forcefield gen is in a tower 400 meters from the main base. Each tower has a repair pack.

Palestra by jacen on October 28, 2002

Other Lush Foggy Client Side Custom Textures Custom Shapes

Palestra is the first in my concept of stadium style Team Rabbit 2 game play.

It is a very action oriented map but it plays out a little differently then other TR2 maps. The map it self is very small in comparison to the standard TR2 maps that came with the patch. The main difference besides the scale of the level is that it does not focus on traditional methods of speed increase such as skiing. Instead Palestra offers several other ways to build up your momentum and speed.

Scarred Bridge by _Tex on October 28, 2002

Capture the Flag Lush Clear

Love Scarabrae, ever since the days of Tribes 1.
However, no offense to Nef, or anyone, but their were
several aspects of the new Scarabrae that bothered
me, so I started dabbling.

I covered the warp zone in
the long hallway.
I put an FF over the bad spot
between the hall and the gen room.
I moved each base more to the side so I could add a bridge that was used in a scarabrae off-shoot map for T1.
I added some unmarked remote towers, and I made a VERY
elaborate objective. In my opinion that is.