Lush

Dramage by Sun Quan on December 28, 2002

Capture the Flag Lush Clear Night

A map i took a long time in since it mostly was a couple of mins per day. I made this map for my dear friend Drain Bramage since me and him are making a mod and well im the mapper.

Map Contents:
2 Large bases with vehicles
2 Flags
Meteors
Bases over 1000 meters apart

Have Fun!

Silent Winds by Shadow Facts on December 22, 2002

Capture the Flag Lush Clear Bots Client Side Custom Shapes

This is my third custom shape map; the map is a nice size bases are 1km apart from each other flag is open in side the base so defence will have to do some work in defending the flag. Teams get two hangers, one has a vehicle pad and one with players can store vehicles for repair. The main base has a Control Tower with looks over the base and about haft of the map. The map has three islands; two for the bases and one central island witch is very open and has two bunkers.

PinWheel by Sabre on December 18, 2002

Other Lush Clear Client Side Night

Fast & Roomy. Rectangular playing field with approximately 1400m between goals. Lots of room to maneuver and great skiing. Repair kits on elevated platforms. Custom skybox.

Hidden Valley Bases by _Tex on December 18, 2002

Capture the Flag Lush Raining

This map started out as me throwing a bunch of buildings together, but as people would join the server while in the midso of doing so, I decided to go ahead and make it a real map.
The Play testing was fun with this map. We managed to get a shrike and a bomber in the gen room after playing with it long enough. It's a fun map, offense should love it, as should defense, which all around makes it a pretty decent map IMHO.
Enjoy :-)

Tides of Darkness by Shadow Facts on December 11, 2002

Capture the Flag Lush Foggy Client Side Custom Shapes

This is another custom shape map that I have made. Each team has an island with one dock and a main base; witch has the flag in the centre of the main base. Building wreckages are located around the map for cover or sniping positions. One problem that I have had with the first two custom shape maps is that in the bases the lights in the base don’t turn on even when there is a generator. Maybe there is something in World Craft that might do that. So if any one knows how to do that if you could tell me how to that I would really appreciated. Well anyway heres the map hope you enjoy it.

Convoy -Nuclear Edition- by alingis on December 8, 2002

Siege Lush Clear Night

Convoy is a vehicle-centric, team-oriented mission. Both offense and defense have objectives: Offense- Kill all enemy MPB's (each one acts as a generator) to expose the switch. Defense- Either protect the MPB's for the full time of the match or drive at least one of them to the stonghold at Neothgard. Oh, and don't drive out of bounds, or the MPB will start taking damage.

MPB's are the most difficult object in the game to kill.

The Forgotten Lands of KUTULU ch3 Rlyeh by SSBeast on December 2, 2002

Capture the Flag Lush Clear Bots Night

Ok this is the third and final chapter in "The Forgotten Lands of KUTULU" trilogy called "The Temple of R'lyeh". I hope everyone enjoys it.

First off there are no defenses for either base. No base turrets or even sensors. So defense of the flag is critical on this map. The bases themselves are incredibly small with one gen on the roof and everything else out behind it on platforms.

Cloud City by briguy18241 on November 30, 2002

Capture the Flag Lush Clear

Hey! Here comes map number 3!

This map is a big city, floating way above the terrain. The flags are a fair distance apart, but not a long distance too. Both teams have a vehicle pad, although they may not have much use, because the city is small.
Wildcats are a lot of fun on this map ;)
Dont post anything if you're going to dis this map. Dont say its "high in poly counts" too cause its not, ive made sure that even the guys with the slow computers can play this map A-OK.
PLEASE DOWNLOAD THIS MAP!!!

Lilypad by SmallKiwi on November 24, 2002

Other Lush Clear Client Side

First attempt at mapping for Tribes 2. Square, medium-sized map area with ponds and small lakes scattered throughout. Goal areas are unique but similar to each other.