Lush

Stonehenge Arena by DSEZKiller on January 20, 2003

Arena Lush Raining

This map was a tribes 1 arena map i made but never released. This was my only tribes 1 map. This map is basically StoneHenge with Arena style play. The many snipe spots and the wide playing area allows great games.Thanks to everyone in Tribes 1 who beta tested it. I dont know the names =/. I hope you guys enjoy this.

Sanitarium by Wipeout on January 19, 2003

Capture the Flag Deathmatch Lush Clear Bots Client Side

This is a little bit of a older school type map with fast skiing, smooth hills ,and a switch tower in the middle of the map. Theres also ForceField covering most of the vehicalstation so people cant kill you while your buying a vehicle unless there right behind you. For the switch tower I used one of the interiors off the Dynamix final map pack so you will need the dynamix final map pack for the map to work properly if you dont already have it. Each side is almost identical. Please Try out this map youll like it trust me. Cya
Thanks for downloading.
Wipeout

Raptor by Lagg_Alot on January 17, 2003

Capture the Flag Lush Clear Bots

This CTF map is mostly water save for a few small islands. The best way to get around is to use vehicles. In fact trying to cap without an energy pack or a vehicle can be very difficult. There is a capturable base with vehicle pad, inventories and spawn field on a small island half way between team bases. The capturable base has the only vehicle pad that hosts land vehicles. The main base consists of two bunkers with inventories and turrets, each powered separately. So if one generator is destroyed, only one bunker, one turret and large sensor is disabled.

ProArena by DSEZKiller on January 8, 2003

Arena Lush Clear Client Side

This map was a tribes 1 map made by Proto. This map is pretty balanced.The map takes 2 stonehenge bases places them facing each other. 3 bridges connecting each base. Then to the sides of the bases are the Dangerous Crossing Bases with health Kits in them for on the run repairs. Thanks to Fly Elmo for gettin people to beta test it witht he post on www.tribesarena.com and thanks to the beta testers for the support and info.Stay tuned for more Arena maps soon.
---DSEZ

FortZenith by vXKitiaraXv on January 7, 2003

Capture the Flag Lush Storming

**** Fort Zenith ****
this map was released on 1-7-03
this map was created and made by XvKitiaravX

*what youll find in this map*
Fort Zenith is a map that emphisizes team work. i have put 2 generators in the map. one
generator is for the Force Fields and the Teleporter, and this stuff only. the FFs protect
the main generator which powers your WHOLE entire base! only the team of the main generator
can get to it. the defence on the FF generator is small. so youll need to put up some more D
inorder to keep a safe and productive base.
the vehicle station is removed from the vehicle pad.

Skylight by Killin is fun on January 4, 2003

Capture the Flag Lush Clear Client Side Custom Textures Custom Shapes

Skylight is a small, fast-playing map. I originally intended for it to be part of a larger map pack, but I lost interest in the middle of making map number four. Skylight is very simple. Each team has a base and a flag stand. The base is underground, located on a hill behind the flag stand. It contains four inventory stations. There are no generators, and there’s a repair pack in the middle of the base, which can be used to quickly repair a station and go.

The flag is out in the open, and is protected by an elf turret.

Stonehenge Pub by Sage Dest on January 2, 2003

Capture the Flag Lush Raining

Bringing the old style of pub maps to Tribes 2...Make sure that the latest patch is used on both client /server...the map is server side...but uses parts of the map included only in the patch....Enjoy!

Camelot by Golarth on December 30, 2002

Siege Lush Clear Bots

I started this map last july, and just now I'm finally getting around to releasing it. This map is designed around a traditional Castle Siege, complete with working drawbridge. I tried to make it look good while still being server side and work well on older machines(It was playable on my old 500Mhz machine).

Gameplay goes as follows: The two base generators must be taken down to expose the forcefield generator. Once the forcefield gen is down, the switch is exposed for the cap.

Lake Trinity by Jugger d2 on December 30, 2002

Capture the Flag Lush Foggy Bots Client Side

This is my basic map kind of like Magmatic really but A LOT of water. Not much to really tell you about it except this is my second map. It is bot supported but they just really sit on the bottom for the most part.

All Rivers Run by nutcracker on December 29, 2002

Capture the Flag Other Siege Lush Clear Bots Client Side Custom Textures

This map can be used for three game types; TR2, Siege and CTF. Theoretically, I could have done this without scripting but I decided to make some major changes to the map for each type.
I have included a script that omits creating a trigger for inventory stations that are specific for each game type based on the mission type of the station. I have also created a trigger that kills bots when they get “stuck” in the rivers(attempting to go against the flow). However it produces console spam and is rather untested.