Capture the Flag Volcanic Foggy
This is a variant of "Fields of Fire", but is very different. The only similarities is that the bases are in the same place on the same terrain, and the generator base is mostly unchanged. The similarities end there. The flag tower is some distance off, and the flag is completely enclosed in forcefields. The seperate forcefield generator bunker is some distance away, and the single vehicle pad is also a short ways off. This map has it's own eye-candy, and adds some interesting strategies to the game. Between the decent ambience, and the spread-out buildings and objectives, you'll see an interesting combination of strategies employed.
Comments
Add CommentThis is simply one of the
by TseTse on May 30, 2001 Permalink · Rating:This is simply one of the best maps I've had a chance to play. I was drooling when it came on the server rotation. This map has a completely different feel than Fields of Fire, although clearly is a companion. The "siege" components and gameplay are perfect.
I don't know which is better
by Spinfusor Salad on June 29, 2001 Permalink · Rating:I don't know which is better this or "Tartarus" which is VERY much so based on this map.... as soon as this map pops into the rotation I go out to secure the objective.... its the PERFECT design of a building for this map...with the forcefeild on top but its not too hard to recapture... a few times now I go into the objective morters blazeing when right before its totally captured a buy blows the gens before we take it... I deploy my remote inv. and procede to "lock it down" with turrets and sensors... its like running your own little gas station ect. with teamates goin in and out on capping runs and heay O... it makes for a good Alamo =) I have quite a screen shot library of my games on this map and if u are interested I can mail u a few pics of enemys standing on the forcefeild trying to get in while I push VGAW to wave hello to them as the desperatly try to enter the fortress....GREAT MAP! if u ever play this map i suggest being a "tower attandent" and play there the whole map....it makes loads of fun as the enemy pounds the building with 15 plus morters.... GET THIS MAP IF U RUN A SERVER!
Everytime this map comes up
by OSiRiS 341 on September 6, 2001 Permalink · Rating:Everytime this map comes up in the rotation I'm feeling so happy ! The gameplay is perfect. Nice bombing run can be made. Anyone running a server MUST have this map in rotation. Point.
Tartarus and Fields of Fire,
by Kuujjuaq on September 25, 2001 Permalink · Rating:Tartarus and Fields of Fire, both maps by NecroBones using the same terrain and vaguely similar layout, provide two very different gameplay experiences. Where Fields of Fire is a bit more of a straightforward effort to rush and pound the enemy, Tartarus shows a much more subtle game requiring more coordinated effort. With a remote bunker powering forcefields around the flag, a lot of effort needs to go into taking out the forcefield gen and keeping it down in order to really open up the flag. However, the rear forcefield on the flag base is penetrable to both teams, which means you can't just sit back at the forcefield gens and rely on the flag to be safe as long as the forcefields are up. This is really a textbook example of how to make a map that exposes the grand scale of combat that Tribes is made to present. The forcefield gens have reasonable defensive capabilities without turning the map into a boring siege. While the forcefield gen is not essential to flag capping, a well organized team can reap great rewards from coordinated attacks on it and the flag tower. The center objective is also very well balanced. One of the biggest pitfalls for center objectives is trying to keep the appearance of the objective in line with its functionality. See Pantheon from the Dynamix final map pack for a good example of an ineffective center objective which looks far too grandiose and thus attracts too much attention. The base used for Tartarus's center objective is large, but owning its multiple base turrets up top can be crucial to controlling the skies and preventing large enemy assaults. It's easy to take if someone just tagged the switch and left, but good defenders can hold it without too much trouble. In general, Tartarus really demonstrates how maps should be designed. Too many maps seek to add complex gameplay by trying to push players to focus on one area, leading to a boxed-in feel and limited creative potential. Tartarus presents more of a scenario and allows players to create their own style, allowing for a wider range of gameplay techniques to meld together and real creative expression through strategy.
Grade is late. This map sucks
by )(ypersonic on March 5, 2002 Permalink · Rating:Grade is late. This map sucks royal ass. Just played it on HV, I normally try to steer away from non-base++ servers now, but it was the only server running at 4 in the morning. Score of 1-0. One touch. FF gens never fell. Far too many turrets, turrets everywhere. Can't go 15 feet in the air without misslelock. I like the option of capturing the forward structure and basing O around it. FPS were high and the map was easy on the eyes. As far as gameplay this map is horrid. 50 minutes and a score of 1-0, with circa 45 players on the server. I don't care if one team is complete noobs, should be more then one touch on a flag in almost an hour.
I have found this map to be a
by CleverClothe on June 15, 2002 Permalink · Rating:I have found this map to be a hard fight (especially when against decent opponents). Plenty of action. And a real challenge to keep off Havoc loads of heavies from the FF gen bunker. Though it is a whole lot harder to do anything when your team won't cooperate. :(