At first glance, the sky is glowing green and it feels like you have landed on venus or some other highly toxic and strange planet. The attacking team has a base set back at a distance from the base they need to take and its separated by a river that has several turrets controlled by the outer defense generator. Beyond these shallow outer turrets is a generator in the center of the map called the inner defense generator which controls all of the tightly knit turrets that make life hell for sneaking into the enemy base. The inner defense generator also controls shields that make it possible to enter the switch base through its rear entrances.
The problem I have with this map is that the attacker's base can easily be sieged due to no force fields protecting their inventory stations. This could make for some real ugly matches if the defensive team manages to rip apart the offensive team's base due to the offensive team going all out for a siege. This is my bias however, but I can understand some people enjoying the added challenge of needing to keep their base maintained and working while also doing as much damage to the enemy base as possible. The water is as thick and hard to swim in as it appears to be, and with some mortar turrets out front the defensive base could be nearly impossible to siege. This map wasn't as fun for me to play as some siege maps typically are, but with a sizeable team it could be an awesome solution to the typical ultima thule or alcatraz map that have been played too many times already.