OutWash by |SM|Byte on August 23, 2001

Siege Lush Clear Client Side Custom Textures Custom Shapes

My first attempt at a Siege Map, with Custom objects and Scripting....

At the beginning of the Cold War, a team was brought into a remote piece of land to setup a base and beginning designing a different manor of weapon, a superweapon of sorts.

At the end of the Cold War, a Highly Trained group of Navy Seals were brought in during nightfall to search out and capture the enemy base.

Offense: Take out Hydroplant Generator, Take out 2 Switch Gens and Capture The Base!

Defense: Protect The Hydroplant Gens and Switch Gens at ALL costs!

These are your orders.


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by powdahound on August 24, 2001 · Rating:

Excellent map. I'd love to play this in a 16vs16 to see how it all played out. Only thing I'd do would be to add more fog. It'd make the distance between the hydroplant and main base much better, and make for better play.

by Sparky on August 24, 2001 · Rating:

Loved the custom shapes kinda had a military feel to it. This map is not going to be an easy siege(but nothing good in life is easy)the distance from the attacking base to the defending base should give plenty of time to set up a defense, maybe too much considering how many gens need to go down before access to the switch is obtained. But that is a matter of opinion, I liked the terrain, shapes and environment, as well as the premise of the mission. This should make a great addition to any custom map server. Great job!!

by TseTse on August 25, 2001 · Rating:

This is just excellent. Great custom interiors (camp stuff and buildings). Backup generator dynamic is cool. I agree that it might be a bit on the difficult side, all considered, and I love difficult siege maps. Likewise, the backup gen registered as the wrong team for me, and that last sentry is annoying even when all the power is finally down. I still think this is a winner and the backup gen idea is a great addition to the siege world!

by Rilke on August 25, 2001 · Rating:

Love the camp feel. Wanted to cook smores when I got to the first log cabin, and hang a taxodermied bear head on the wall at the second. The terrain could use some more work, especially under water. Backup gens didn't appear to be powered. As long as custom objects were in the plans, a cage of sorts around the switch would have been welcome. Not a fan of the mismatching of textures/architecture, e.g. the 1800s log house and the 3900s lush objects. But Walden Pond me baby! :)

by |SM|Byte on August 25, 2001 · Rating:

LOL.. The backup gen isn't powered, until the main gen is destroyed.. Thats why it is backup.. Go blow up the Hydro Gen..

As far as switch, couldve done some cage, but i had done all the scripting i wanted to do, and wouldve required more to make the cage lift or something of that sorts.

As far as terrain, that is based off actual terrain, so I didnt do much to it. It wasn't mean for swimming around in the rivers :)

As far as Texturing, the cabin fits with the 'mountain' terrain. If you haven't been to mountains, then yeh it dont look right :).. but I lived in mountains and have seen plenty of cabins in my time.

Anyways, thanks for comments

by O3- on August 27, 2001 · Rating:

Great map, using the backup gen script tech well. My only gripe is that Byte couldn't write an map intro story for his life, and for his own protection, I'm claiming all of the future rights to write intros to Byte's maps from now on.