Mysterious Desert by Red Shifter on August 27, 2001

Siege Desert Raining

Is it legal for a Siege map to look like this? Yes, it is. The Mysterious Desert is among the most advanced maps out there. The offense has one minute to make their first attack before the defense's security system activates. If they fail this attack, then they must blow up the four colored generators to shut down the security system. These generators, when completely destroyed, can not be repaired. After the four generators are destroyed, the offense can attack the defensive base again. The offense must enter through one of the two entrances, and blow up either the North or South Generators. The North Generator controls the forcefield on the southern entrance to the switch room. The South Generator controls the forcefield on the northern entrance to the switch room. The Main Generator controls the other forcefields in the base. Teamwork is recommended, as it is possible to cap extremely quickly if you use teamwork. The defense should send people out of their base to try to stop the offense from hitting the colored generators in case the offense fails the first attack. Thanks to Vovin and his map "Red Planet", also available on this site, which has coding that saved me a lot of time on writing the code for this map. Thanks to TseTse for beta testing with me. Thanks to powdahound for rating my earlier maps and telling me what I should and shouldn't do.


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by Red Shifter on August 28, 2001 · Rating:

NOBODY rate this map. There has been a huge scripting bug found in the map. Please hold off on all ratings until I make the necessary changes.

Red Shifter - The Legendary Cynic of Siege

by Red Shifter on August 28, 2001 · Rating:

The new scripting is in and working. You can rate the map now. Special thanks to misterdevious for noticing the bug in the map, which is caused because you can repair generators that are behind a forcefield.

Red Shifter - The Legendary Cynic of Siege

by Dev on September 25, 2001 · Rating:

This is not directed at you per say, however it does apply. Since your mission is so complex and you have scripting in place perhaps you could provide messages to the players so that they know what to do. When the mission starts you could team message the attacking team and tell them they have a minute to get in there before the security system resets. When they don't do it then you can team message them again to tell thier next step. Perhaps have a fictious commander giving the orders...