Mountain Siege by ???Unknown??? on April 21, 2003

Siege Other Snowing

This map is an attempt at combining 3 map-types into one:

Vehicle centric - The offense starts out with a V-pad and has to fly to the first D bunker

Skiiable - When the first D bunker goes offline, the first O bunker comes online, and you can ski from there to the next D bunker.

Indoor - When the second D bunker goes offline, you can access and attempt to repair the Final Offensive Generator. When that comes online, it's an indoor battle from there on.

Not including Containment -Large-, which is just a remake of Containment, this is most likely my last map. My creativity has run pretty dry, and my interest in Tribes 2 is dwindling. If I get an inspiration and feel like mapping then I will make another map, but I don't see that happening. Thanks to the great siege community! It's been an honor mapping for you all! Special thanks to a tiny fishie and Mezzomorph for hosting my maps, without you guys, I might never have started mapping, or have continued to map. Thanks for making the pond such a great place to play for such a long time!!!


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by Mr Tagomi on May 7, 2003 · Rating:

I should give you a comment for this map, after the harshness I gave you before: When this one comes up on the pond the gameplay is great. Only thing I would say though is it feels a bit mix-and-match... I'm not sure if adding in a vehicle pad to fly to the first generator makes this map vehicle centric, and usually ends up with a noob giving them a shrike... lol... but good work.

by Red Shifter on May 8, 2003 · Rating:

I never liked the idea of "kill a gen and move on" gameplay. Unknown uses it very often in his maps. Instead of making so many maps with the Epic Siege style, why not make maps where you can take out objectives in a non-linear order? However, this is a good map by the standards that I hold Unknown to.

Red Shifter - The Legendary Cynic of Siege