Monument by jhead on April 24, 2001

Siege Volcanic Foggy Client Side Night

This is the last stand for the defenders. They have nowhere else to go, but they are secure in their fortress...for now.


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by jhead on April 29, 2001 · Rating:

Sorry, but unless I am missing something, the map seems to work fine for me. All the needed files are in the zip file...did you put them in the correct folders? Please, if there really is a problem let me know what to do to fix it. (It is my first map, so a screw up is possible! hehe) Thanks and enjoy!

by jhead on April 29, 2001 · Rating:

Well, for some reason the TER file does not work...sorry for the screw up-I dloaded it to a friends cpu and there is no land...dunno why, maybe it works on some and not other computers?..if anyone has an answer, please let me know, thanks!
jhead

by jhead on April 29, 2001 · Rating:

OK another post...I found out the mistake--In the Monument.MIS file,(in mission folder) there is an incorrect reference to the .TER file.
Under the header 'New terrain block', it says 'terrainfile:achibald.ter'.
It SHOULD say 'terrainfile:Monument.ter'.
If you edit the .Mis file to read the Monument.ter file, it works just fine. Sorry again for the mess up...dont know why it happened-I will fix it and upload a new .zip file soon.
Thanks, jhead.

by jhead on April 30, 2001 · Rating:

Updated: If you downloaded the first version of this map and the terrain did not work, please download this version-the problem has been fixed.
Thanks,
jhead

by TseTse on May 5, 2001 · Rating:

Very very cool! Big map, with three base entrances inside a very noble mountain.

Yikes, this is extremely hard to defend. Lots of open generators in a complex, underground maze.

Something here needs to be added or subtracted. Without playing against lots of players, I don't know what to think yet (a- or b+?).

One thing I DID notice is that the switch doesn't have an icon in the HUD (might not be needed, but...)

I think the issue might be how this doesn't feel as much like a siege map, and feels like it will be a shoot-em-up. Being able to run through the bottom, after getting to know it, and hitting all three gens doesnt seem right. There needs to be force fields somewhere, maybe.