Misery Mire by Red Shifter on January 25, 2003

Siege Volcanic Clear

Misery Mire is an epic Siege map that requires both teams to work together to accomplish their objectives. Note that a download of the Dynamix Final Map Pack is required for this map to work.

Phase 1: The offense must destroy the Neriad Generator. Once this generator is destroyed, it is unrepairable. The defense will most likely be unable to defend this generator, and should get ready for phase 2.

Phase 2: The offense must take down both the Central Generator and the Central Solar Panel. While both generators are down, the offense must destroy the Triton Generator. Once the Triton Generator is destroyed, all three of these generators are unrepairable. The defense will be able to put up an easy defense at this point, but must be ready to fall back at any time.

Phase 3: The offense must attack and destroy the Siren Generator, with the help of the awesome power of the Thundersword Bomber that has been added to their armaments. The defense must defend both this generator and the two Yard Panels, which protect the generator from direct attack. The Siren Generator cannot be repaired, and once destroyed, both Yard Panels are unrepairable. Due to the location of this generator, the defense has twenty seconds to set up here before the generator is susceptible to attack.

Phase 4: The offense must take out both Switch Generators and capture the switch, with the newly acquired aid of the Havoc Heavy Transport. The defense must quickly fall back from the area of the Siren Generator if they want to succeed in defending this area.

This is my final Siege map. I will not make any Siege maps beyond this point. But I truly believe that this one is my best yet. Thanks to Osmium and hcats for taking the time to look at the map and coming up with ideas to increase gameplay potential. Thanks to t-b0n3 for originating the Patience coding, which I modified for use with my map. Thanks to powdahound's map Solace for guidance on how to make frictionless forcefields. Thanks to Dynamix for taking a chance by making a Siege map named Trident which provides the terrain for this map. And lastly, thanks to Vovin for creating the first epic Siege map ever. Without him, who knows what Siege would be like today...


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by paint_it_black on February 19, 2003 · Rating:

Ok, I've now played through the map, and yes! The colours were great! Anyway, this map has a lot of depth, and with proper teamwork could work great. The fact that sometimes to get from A to B you need to use vehicles reminds me a lot of TAC2 (a.k.a. The best mod ever). The map seems polished, all the spawns seemed to work excellently. Other then the quickly lowering lava (When the lava level goes down for a second time) Everything runs smoothly.
I'd like to see this played online, but I'm not sure if you want to see it played in the pond so...

by Red Shifter on February 19, 2003 · Rating:

Dr Pimento, I heard that the vehicles were screwed up the second round. I have no coding that could possibly have screwed that up. Maybe it was a residual script?

Red Shifter - The Legendary Cynic of Siege

by Mr Tagomi on May 26, 2003 · Rating:

a fair map but sometimes the last two towers can be spammy... If the defense feels like spam, I mean... it's pretty easy. I'm not a huge fan of epic siege.