Capture the Flag Snow Clear Client Side
Two bases situated in a icy canyon, each haveing a tunnel that leads to the center. The bases are powered by 2 genorators, one at the main base, and a backup in the tunnel. Both must go down to knockout power. The tunnels make an excellent alternate route of transportation, and keeping control of them is key.
Comments
Add CommentIt is a great map
by {MG}Sowl Man on May 21, 2001 Permalink · Rating:It is a great map
Love the colors and high
by ShaitanX on May 22, 2001 Permalink · Rating:Love the colors and high mountains, but the landscape makes the bases unballanced. Just some rough timing: Flag 1 to 2 29 seconds with very smooth slopes to ski on, Flag 2 to 1 35 seconds filled with jagged edges and several pockets to get stuck in. The tunnel connecting the base to the forward turret was a great idea, but why use it? Once you destroy the tunnel generator, the turrets lost power making them very easy targets. There's a huge generator in the base, but I don't know what it was powering cause the turrets were sitting ducks.
C to be impartial.
by {MG}DarkMecha on May 22, 2001 Permalink · Rating:C to be impartial.
I definately apprecate the feed back man, helps me make better maps.
To be perfectly honest, i got the tunnels idea and built the map around it, which in hindsight was a stupid idea - wont make that mistake again. Also i never really thought about timeing flag runs to make sure things are balanced, seems obvious of course, just never thought of it...ill do tha from now on to be sure. And about the power - basically i messed that all up somehow, lol...so all in all this map was rushed and not thought out - another mistake ill learn from and not repeat. Hopefully as i learn from my mistakes ill make better maps for you all...till next time!