Capture the Flag Snow Snowing Client Side
This is a smaller mission, with the bases 500 meters apart, and the flags a little more so distant.
It is named "Eye of the Beholder" because of the different gaming aspects, based on what type of player you are:
For the sniper, it is a clear map, high visibility, with few precipitation effects.
For heavier armor, the mountaintops make excellent attack posts.
Those players who enjoy speed should be able to find enough of it in the slopes, especially the Mountain Pass. The "half-pipe" structure of the mountains allows you to ski down one side, jet up the other other, then ski down that side as well.
If there is a lone wolf in the game, there are things wherein he can be useful: capturing/holding the Mountain Pass objective, and launching a one-man attack on the three-tiered base.
Teamwork can be rewarded too, focusing on enemy capturables: the Basement and the Turrets.
The bases are large, but to keep gameplay simple, one never need go into them further than the entrance. (not to say, of course, that it won't happen, just that it's not required) There are three levels: the top (or Entrance) level, the middle floors, and the Basement. Each level has its own inventory station, and a generator powering the level. If someone takes out the generator on the Entrance level, for example, he not only scores points, but forces the opposition to go deeper into the base to rearm, thereby hindering them.. especially Heavy Armors.
There's more to the Basement than that, however. If an attacker can penetrate that deep, and destroy a forcefield generator, he can capture a switch turning the enemy's lower floor to his team. Then, a coordinated and well-armed attack can be launched, from his enemy's own base!
Also protected by that forcefield is another generator. Destroying this one, in addition to disabling the two generators in the Cathedral room, lowers the forcefields in the Outside tower. If the objective there can be captured, the enemy's two Rooftop turrets can even be taken over.
That, then, would perhaps be the primary goal of a team-based attack squad: taking over the enemy bases and turrets, and then holding it against them.
To prevent a player being surprised with a missile from what he thought was his own turret, the holographs over the Objective Tower assure that assessment of the turret situation quick and simple.
Comments are more than welcome.
Hope this is as fun to play is it was to make!
Comments
Add CommentThere is a God.
by Angry Weasel on May 22, 2002 Permalink · Rating:There is a God.
Wonderful! Looks fantastic, can't wait to play it... Well...I will. As soon as I get Tribes for Linux.
Update: Bot support is
by Dr. Pimento on May 20, 2002 Permalink · Rating:Update: Bot support is included in the .VL2. No need to search for a now-obscure post!
For those of you who play
by Dr. Pimento on April 10, 2002 Permalink · Rating:For those of you who play/skirmish against BOTs, I have posted a complimentary .VL2 file, which will enable BOT support for this map. It is located in the Forums area, under the "Map Releases" channel. The thread title is "Eye of the Beholder".
The BOTs work quite well with this map, in my opinion.
Looks like a sweet map.
by snyperpunk_LP on April 10, 2002 Permalink · Rating:Looks like a sweet map.
Woohoo! Tribes 1 style high
by Lead Falcon on April 12, 2002 Permalink · Rating:Woohoo! Tribes 1 style high visible distance and low, rolling hills! THANK YOU!
You are most welcome. Thank
by Dr. Pimento on April 13, 2002 Permalink · Rating:You are most welcome. Thank *you* for taking time to respond. How could I improve?
Thanks so much.. let me know
by Dr. Pimento on May 26, 2002 Permalink · Rating:Thanks so much.. let me know when you get to play it, eh?
WOW! Bot support... on every
by starstriker1 on June 3, 2002 Permalink · Rating:WOW! Bot support... on every map released! Good job... the screenshots look awesome, but I don't have time to play it. The problem with most of my maps is that the gameplay I generally include with them doesnt facilitate bots. Oh well. I'll eventually make one that supports them!
This map would benefit a lot
by Dr. Pimento on July 9, 2002 Permalink · Rating:This map would benefit a lot from a new scripting techneque I learned.. the bots would be able to dynamicly go for some things if the forcefields were down, others if they were up. :( Oh well.