In addition to the incredible eye-candy, however, it also sports a very playable layout, and impressive atmosphere.
This map gives the feeling of battling on some long-abandoned Volcanic holdout: bases exist with inventories, and there are various platforms hovering in mid-air. Yet there are bridges as well, some cracked, and lying in ruins, and often times a structure will just sprawl on the ground, as if toppled from some higher mountainside, and left where it lay in destruction.
Of course, none of this seems to filter through while you're chasing targets around, yet when all is peaceful for a moment, it does sink in. The nicely-done fog (a red tinge) adds to the "desolation" feeling, as well as help a claustrophobic overtone to be present.
One of the very few downsides to this map is the hills and ridges upon which the bases sit. If your starting loadout doesn't include an energy pack (which it didn't, while I was playing) you are at the complete mercy of any armed enemy happening upon you.. there's no way to escape them with no pack.
Overall, I really enjoyed this map. The Playability is good, aside from the aforementioned problem. Attention to Detail is minute, and it shows in a wonderful atmosphere. Again, Balance is tweaked towards those who hold onto the bases, but this is nothing major in the least. Item Placement is, as far as I could discern, great, with the one exception of no "pickups" for those who wish to avoid the high-grounds. Mechanics.. well, the map just works. What else can I say?
If you like Deathmatch, it's a safe bet to say you will love Dragon Bane.