EEPROM made an excellent choice using these structures as the bases for this mission; they really lend themselves to the style of game play established by the original DangerousCrossing. In each base the flag sits in the middle of an open room, accessible through a large skylight above and from two entrances on either side of the base. Above the flag is a plasma turret, and on each side of the flag are 3 color-coded passageways. When first playing the mission the 6 passageways may be a bit confusing, but once you get the hang of them it's pretty simple to navigate through the base. The orange passageways lead to the generator and inventory room; the blue passageways lead to a repair pack; and the white passageways are the two entrances from the side's of the base. The generators located in the basement of each base add a whole new aspect of game play not seen in the original mission. Now players must not only defend the flag, but work to keep power to their base online. This was not a concern for players in the original DangerousCrossing, since it had no generators.
The overall setup and design of EEPROM's DangerousCrossing makes it a map that encourages fast and furious game play, while at the same time emphasizing teamwork and defensive tactics. At first glance capturing the enemy flag may appear simple, but when the opposing team uses the right tactics it can be very difficult. You won't see many successful lone cappers here when defended properly. The capture point in the middle of the map is tough to hold, but very crucial to victory. If your team is unable to maintain control of the midpoint's two turrets, odds are you will have a very hard time reaching the opposing team's base intact. For players looking for a carbon copy of the original DangerousCrossing, this isn't the mission for you. But if what you are looking for is an overall fun mid-sized mission, then definitely check this one out.