Daedalus by Red Five on April 11, 2003

Capture the Flag Snow Snowing

This is a simple CTF map I made on a whim. It's loosely based on the concept of Minotaur: a large, mostly underground base with a flag at each entrance. This version, however, is designed to accommodate more players. Rather than the comparatively linear Minotaur base, I utilized the labyrinthine Ultima Thule base, which is one of the most colossal bases and possibly the most labyrinthine in the game. Since this base also has a similar layout to the one in Minotaur (i.e. two entrances, a good distance apart), it seemed ideal for the task.

The base's interior is loaded with crates stashed in various locations. In addition to providing hiding places for deployable stations, they serve the purpose of slowing down flag carriers, giving defenders a chance to catch up. They also make for some ideal hiding spots for cloakers.

The entrances of the base are defended by lone sentry turrets. Placed to encourage staying indoors, these sentries make it a bit tougher to attack the enemy flag from outside. Note that these turrets don't cover the flags themselves; protecting the flags is up to the defenders.

Outside, there isn't much cover. A few assorted trees dot the landscape, but other than that, there is nothing. Players attempting to cross the no-man's-land between the bases will be easy targets for attack, as they are easy to spot and there is nothing to hide behind. The fog is moderate, but it is possible to see from one team's outpost to the other. Expect to see a bit of mortar spamming between bases in this map.

Base rape is entirely possible in this map, but it isn't likely to be a serious problem. The towers are set off the ground, making assaults a bit more complicated than simply walking in. Each tower has three inventory stations, so if the lower two fall to intruders, the upper station will probably survive. Most importantly, the repair packs in this map are out in the open, so if a base is disabled, repairs can be made quickly.

There's not much more to say here. Enjoy this one, and feel free to offer any constructive criticism so that I may make improvements in later maps. Thanks!


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by Mr Tagomi on May 3, 2003 · Rating:

I'll run this one through tommorow, if you still don't have any comments. Release some more maps Red! Those DS bunkers are sweet.

by Mr Tagomi on May 3, 2003 · Rating:

Pretty sweet execution of an interesting concept, for a map that was 'made on a whim'. Kudos for making an assymetrical CTF, makes things more interesting. I think this map would encourage some more advanced stealth tactics, more use of sensor jammers and deployed cameras. I liked the fact that there are only 2 sentry turrets - encourages flag defense by people not turrets, but discourages going over the terrain. However I think at least half of the caps would be made by going outside, something which I think makes this map a little worse - I like the indoor aspect. What might have been a good addition (IMO) to encourage more stealth is a power system of some sort, so the cloakers can at least have another objective because once you have the flag a cloak pack doesn't help much. One of the things I think is best about this map is the spawning outside the base - one thing I hate is flag defense that finds dying has no effect, because they spawn right back by the flag. Great work, I would love to play this map with some peeps one day! (has it been played yet?)