Close Combat by DarkFame on July 31, 2001

Capture the Flag Lush Raining Bots

The name of this map sure speaks for itself! The flags are just 400 meters apart. It's very fast-paced and action filled. Players have been screaming for more fast-paced maps (close flags) like this one. The flag is open and quite easy to grab. But the ELF turret at the flag can easily down a light capper if he's not fast enough. So you might need to do some teamwork to capture on this map too. The base layout is simple. The flag is located in a open tower alike structure, along with a ELF turret. A bunker with FF's on the rear entrace is close to the flag. And there is a small base with two inventory and repair pack (entrances are FF'ed). Everything is powered by two solar panels at the top of the small main base. The bot support is optimized. They will deploy turrets, stations and mortar enemy base and flag. The bots seem to play this map very well. The two teams will often meet at the middle of the map, between the two flags; fighting off in the field. Everyone who likes maps that are fast-paced and with constant action all the time should download this map! :)
I actually made this map because I've heard so many players saying that there is too few maps where the flags are 4-500 meters apart.


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by Phantom Viper on August 5, 2001 · Rating:

This map is perfectly balanced. Because of the close proximity, there are always going to be a lot of action. The bots seem to work very well as well. One of the few maps where the creator took the time to not only put them in, but set them up properly. The only downfall I can see to this map at all is that sice the gens are in a very easily accesable area, they can be destroyed with only 5 spinfusor hits each from way out. It also make repairing them difficult, becuase you are a sitting duck! But this aspect only adds to the fast paced action of this map, so it's not nessecarily a bad thing. Great job!

by Star on July 31, 2001 · Rating:

The close proximity is something I like in maps and the easily destroyable solars bring back memories of "Clusterfuck" on Stonehedge in t1. This map would definitely get hectic with even medium sized teams.