Review of Map: Classic Stonehenge by Tasluk on December 25, 2001

Playability: 93 Detail: 87 Balance: 95 Placement: 90 Mechanics: 85

Consisting of the same layout as the original T1 map of the same name, |classic| Stonehenge features a huge structure situated between each base. Each flag is located behind their teams base on an openly exposed tower.The bases are guarded by a plasma and an elf turret. The former turret being closest to the large structure helps deter heavies and the latter turret is an elf which hinders incoming cappers from quick escapes. Complimenting this is a motion turret that sits over the flag inside the tower. The bases both have two inventory stations and a single generator powering everything.

As the structure design is concerned, you cant ask for better detail that remains faithful to the original maps. The terrain is another matter entirely. It looked like the mapmaker did his best to recreate the accurate terrain surrounding the immediate structures but the outlying terrain that often was used for familiar capping routes simply arent there. This is a small disappointment for an otherwise nicely recreated map. One larger complaint I had with the map was the inability to switch out the mounted turrets for other loadouts. In keeping with the authenticity of the map, I can see why the mapper would like to keep the turrets the same loadout as they were in T1 but this fails to bring the advances of Tribes2 into the map. Die hard T1 fans would hardly call this a shortcoming.