This map is kind of like the map Turncoat in that every building is an objective. However I did NOT do a centre objective because the Turncoat objective is simply way too powerful and no matter how I tried to build it the Center objective just grew massively and became too powerful. Probably a problem for a lot of maps.
Anyway both teams have in their spawn area an objective that is very secure and moderately powerful. The flagstand of each team is its own objective (good luck holding it though) with 2 base turrets and force field bars so that you can walk right in if you're careful without slowing down (they're orange anyway). There is also another objective on each side of the map right near the flagstand that ought to be fairly easy for that side to hold, with one base turret and a big sensor. The other two objectives are 600m from the flag or so off to the sides, either side could hold these easilly.
This map is not quite symetrical but its not bad. One side will have a harder time with base defense, the other will probably want to focus more on flag defense.
The secure base near the spawn point controls the vehicle pads. Touch the switch (if you can) and hold it a while to mess up the Vpad. Controlling any of the other team's bases will probably result in flag tanks, loading vehicles, etc being destroyed fairly quickly, unless the turrets are already nonworking.
So don't destroy their turrets and generators, just take the switches and hold em!
Vehicles are generously provided: 5 shrikes, 8 gravcycles, 6 tanks, 2 bombers, 2 Havoks, 0 MPB's.
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Add Commentwhat does this have to do
by tefcaptain on October 12, 2004 Permalink · Rating:what does this have to do with 1642???