Night

Twilight by Wipeout on February 14, 2003

Capture the Flag Lush Clear Night

Twilight, the moonshines bright across the land but isn’t bright enough to light up the backsides of the hills and buildings completely. If you’re the type who loves to cloak to the enemies territory, you will like the dark shadows.

The flag rest on top of a tall structure that have force fields coming out of the bottom of it that protects almost all of the vehicle station, there is an opening in the back.

Took me awhile but I finally got the lighting to look like the moon is casting the light on the ground.

There is a flip-flop in the middle of the map.

Frozen Glory by InfamousButcher on February 10, 2003

Capture the Flag Defend and Destroy Snow Clear Client Side Custom Textures Custom Shapes Night

Frozen Glory is a T2 client side CTF map, it also has support for the Defend and Destroy game type.

Frozen Glory has all new custom prefabs that I created in worldcraft. As well as a new Skybox that I created in Bryce and Photoshop.

Map Stats:

700 points to win

Flag to Flag Distance = 786m

Enjoy!

Be sure to also check out Frozen Giant, which also features these same prefabs but the gameplay is on a larger scale.

Infamous Butcher

Frozen Giant by InfamousButcher on February 10, 2003

Capture the Flag Defend and Destroy Snow Clear Client Side Custom Textures Custom Shapes Night

Frozen Giant is a T2 client side CTF map, it also has support for the Defend and Destroy game type.

Frozen Giant has all new custom prefabs that I created in worldcraft. As well as a new Skybox that I created in Bryce and Photoshop.

Map Stats:

600 points to win

Flag to Flag Distance = 1325m

Enjoy!

Be sure to also check out Frozen Glory, which also features these same prefabs but the gameplay is on a smaller scale.

Infamous Butcher

Cobalt by Azenn on February 8, 2003

Siege Snow Snowing Night

My first map

The offense starts a good distance away from the defending base, but has havoc transports and shrikes to make up for this.

The offense must first destroy the forcefield generator. The forcefields around the main base go down, leaving the base open for assault on the North and South generators. Once these are down, the switch, which is on top of a hill, must be captured

Bridge_of_Death by Computer5k on February 2, 2003

Arena Other Raining Bots Night

This is the first map I ever made so dont be surprised if it's bad.

I dont know how it will play with a lot of people because i have a firewall so i cant make a server.

Please put it on your server so people can actually see it.

Triad -Condensed- by PsychoBorg on January 25, 2003

Siege Lush Raining Night

This is a huge change from the original Triad map. The major differences are that the bases are much closer together so the action is centered around the control base. The Offensive tower has been removed because it is not needed due to the much closer attackers base. I have fixed the 'skysolidcolor' so that people who have their settings set to no sky would not be annoyed by the bright green. The brighness of the sun has also been upped.

WhatArena by DSEZKiller on January 17, 2003

Arena Desert Clear Night

This map is fast. The capture able base located in the middle of the spawn bases of the 2 teams. The capture able base allows the team who has possession to use the invis. There are pieces of fallen walls to hide behind and snipe. This map was named after a good friend What2Wear. Thanks to all the beta testers. Especially Jambon for the time you and me spent on this one map. Thanks to Elmo for the map hyping he did on tribesarena.com. Thanks again to everyone peace out.
---DSEZ