Night

Flurry by Comkill on August 30, 2001

Siege Snow Snowing Bots Night

This is a traditional Siege map with no gimmicks. Strength, Speed, and Strategy are what is necessary to win. The offensive attack should be strong and quick, yet the defense will be very well ready. I think this is pretty well balanced and I hope that everyone enjoys playing it. I would like to take this opportunity to thank Gr8_White, Goddess Nyn, Propain, Bizzaro Pope, and FratBoyJesus for all their insight and ideas.

Brain Freeze by Kamikaze taco on August 29, 2001

Siege Snow Clear Bots Night

The attackers bases each have one inventory station and one vehicle station. Located diagnally from each other on each corner of the map. One mortar turret guards each base.

Defender's bases have one inventory station, one missile turret, and one generator. Each base is located diagnally from each other on each corner of the map. Each generator powers one forcefield that protects the generator that exposes the switch.

The defender's central building houses the switch and generator that exposes the switch.

Air Superiority by Kamikaze Raptor on August 29, 2001

Capture the Flag Volcanic Clear Night

A total vehicle centric mission. All vehicle stations have only Shrikes and Havocs. Capturable "Bomber Hangar" contains 2 Shrikes and 2 Bombers. Each base has a hangar that contains 8 Shrikes for you to steal... um I mean "Liberate". Also, there is only 2 inventory stations per base. There is a cargo bay to restock on supplies or get new ones. Careful though because NME heavies can easily keep this room to themselves. One more thing... Dont fall or youll turn into a roasted Tribesman. Good luck!

Flanders Fields by [Shadowcat] on August 29, 2001

Capture the Flag Lush Clear Client Side Night

Flanders Fields, the name of the battlefield around the town of Ieper, Belgium. I wanted to recreate the battlefield from ww1 and 2 and the feeling that the soldiers had when fighting: in every watchouttower could be a sniper waiting to blow your head of or behind every hill could be a bunker where the enemy had taken up position waiting to attack. You can't buy a tank nor a mpb at your base. But there is a capturable base called Antwerp (I'm a Belgian so what do you expect). It is the only place on the map where you can buy a tank and a mpb.

Katabatic Reversion by R i t z on August 28, 2001

Capture the Flag Snow Snowing Client Side Night

...Katabatic Reversion is a Katabatic Remake like none other.
It takes place at night in the middle of a blizzard.

What has been added:
Middle base that can be captured
once it is your team controls sensors, two plasma turrets, two sentry turrets, and two invos. The base is protected by force fields which no one can walk through. This base has many advantages one is its a great snipeing or mortaring spot.
I have also add a snipers nest on top of the mountain on each teams base.

Preying Mantis by TseTse on August 27, 2001

Capture the Flag Lush Foggy Night

My first CTF map. It's designed to be intense, and to be fun for all player styles. This one takes team-work and should make the advanced groups very satisfied. Sky bases with "Gates/teleporters" offer a new dynamic to a very subtle landscape. You must defend both the ground and sky bases.

A whole assortment of scripts are in the vl2. My own "mantis gates" are about 50\% TAC2 teleporter code, with some touches from the Labrat's MPB teleporter (active!) and Havoc codes.

Tunnel Rat by Ais Greyland on August 27, 2001

Capture the Flag Lush Clear Bots Night

2 small outposts floating amidst verdant valleys, in close proximity...

Nearby tunnels connect one valley to another, somewhere deep within lies the control points for both internal turrets as well as above-ground turrets.

The dark of night is your cover, soldier, step lightly.

NOTE: bots will take the flag and attack each other, but they will not enter the tunnels.

Wetland Raceway by Mercen4ry on August 26, 2001

Race Lush Clear Night

Welcome to Wetland Raceway, my first attempt at a pure race map. Right off the start some players may notice something odd: the gravity is lowered to 7/10th of normal. This forces racers to be very careful not to fly off the road, even though it's fairly wide. As you race around this track you will discover many roadside hazards: Rocks and obstacles on the roadway, Rings of Fire, a huge (over 100m!) loop-the-loop, and our old friend electricity :). Even though there is plenty of eye-candy to liven up the road, lighting times remain fast and fps high. Just try to pay attention to the road :).

Hand of Death by Deadly Fury on August 25, 2001

Siege Volcanic Storming Client Side Night

The world of Drac-Cyrus Delta is a nightmarish, barely hospitable world. One team fights to capture a base, while the other strives to protect it.

NOTES: This is my first map, so don't insult it too bad.

It's based loosely on the Escalade terrain, and has been edited a bit and (obviously) retextured.

Predication by Team {[BMF]} on August 24, 2001

Capture the Flag Other Foggy Bots Client Side Custom Textures Night

A new moon has been found in close orbit of Jupiter. Reminants of a past highly advanced civilization has been discovered on the moon and therefore battle for control of the moon is critical. Teams Storm and Inferno have each landed a newly designed starship to serve as outposts. Upon arrival on the new moon pools of deadly liquid methane were found on the surface. Be careful as these pools are more than 250 degrees below zero and armor or vehicle cannot survive for long.