Night

Atlantis by PantherA on September 8, 2001

Capture the Flag Lush Foggy Client Side Custom Shapes Night

Atlantis, A map created off the amasing dynamix seige map: Trident.
Atlantis consists of two sky high fortress' and two sub bases built on lush green terrain with streams and rivers.

Each teams flag and generators are protected by forcefields which can be disabled by destorying the correct solar panel.

There are teleporters (working as of version 23669) for each team to transport players between thier fortress and sub base. All vehicles are available and the total amount per team has been extended.

I will be releasing more Atlantis style maps in the near future.

Doms Revenge by EEPROM on September 8, 2001

Bounty Capture the Flag Snow Snowing Bots Client Side Custom Textures Night

Hello folks! It’s that time of the month again. Here is another wild creation I cooked up for the best damn tribe and tribal leader there is. That would be Dominus from KOI (Knights of Invictus). He drew me up a really cool 3D alien landscape that I just had to make into a map. Therefore this map is not only a tribute to Dynamix but also dedicated to {KOI} Dominus, the great and faithful leader of the KOI tribe.

This map comes in CTF and Bounty mission types. It’s got the beautiful sky designed by Robert Caracol with a few changes I had made.

Oblivion by Arachnyd on September 7, 2001

Capture the Flag Volcanic Storming Custom Shapes Night

Oblivion is all about intensity. Bases are close together, and a capturable Strike Base provides a Vehical Station and a midmap Gun Platform. The Gun platform is set between the two bases, wreaking havoc apon anyone caught near them.

My goal with Oblivion was to create a chaotic enviroment that harbored the intense gameplay that many players love. I also wanted a map that forced teamwork on the players. If a team wants to surpress the Gun Platform, they have to capture the Strike Base, or failing that, kill the turrets.

HotCastle by Shun on September 7, 2001

Capture the Flag Volcanic Storming Client Side Night

I can't speak English well.
Cautions
A flag cannot be taken unless this map breaks two generators.
Even if ForceField disappears, please do not pass by vehicle in a place with ForceField.
This sentence is the sentence translated by excitement translation.

Dubious by AeLogic on September 6, 2001

Siege Badlands Foggy Night

The attackers must attack a series of 5 generators, however only 1 of these needs to be down to have access to the switch. The generators are set up so you must advance and hold the inside of the base.

The Defenders main goal is to keep repairing the generators and protect the 'Switch ForceField Generator' as long as possible.

Team work is a 'must have' in this map. Otherwise people might say "this map is impossible" and blow it off just because they can't cap it souly by themselves.

A Walk in the park by Sparky on September 6, 2001

Capture the Flag Lush Clear Night

This map has a few unusual things in it, first being the vehicle pad and stations. The vehicle pad is located in the center objective but the stations are located inside each of the bases and are not activated until the objective is captured (oh I left the MPB in for fun it's a fun ride to your death.

Flood by Valkarie on September 6, 2001

Capture the Flag Lush Storming Night

A project in the making, flood is now playable with only a little ambience. The map was designed so that a single individual could not cap in the first few seconds of the game. Forcefields protect the sensor tower and the flag room. Watch out for the Huge Waves.
Ver. 1.04.09

Moondust by Rhinozhorn on September 6, 2001

Capture the Flag Other Clear Bots Night

Marooned on a remote moon, Two elite units, respectivly Team Storm and Team Inferno, battle it out on this lunar wasteland. Bases are withen 600ft. of each other, and defenses are high. Your team must destroy the enemys generator to expose their flag. Beware of incoming meteors. Impacts are high and sometimes unseen as theses missiles fly in at high speeds!

Cold Fusion by Comkill on September 1, 2001

Siege Snow Snowing Bots Night

The quick Flurry has abated. It was an intense and choatic battle, yet the war is not over. Warriors once again have been deployed to this tundra to die for control of the planet. The enemy has reorganized its defenses and is very aware of the oncoming massacre. They must hasten to defend the weakend base and prepare for the slaughter.
Prepare yourself, and bring a jacket. I would like to thank everyone for their suggestions, special thanks to ion.cannon

Cadaver by Gonk on August 30, 2001

Capture the Flag Other Storming Night

Cadaver sets you up in close fairly close proximity to the enemy base, across a span of water. The flags are housed in large towers, placed on cliffs poised directly over said water. The only automated defense your flag has is a single large ELF turret, to ensure flag cappers don't get to far before taking a drink. The main base for each team has two generators, and the flag tower holds two solar panels. Once the power goes down all forcefields for that team go with it.