Night

Formarena by DSEZKiller on January 12, 2004

Arena Other Clear Night

This map takes place on a oil rig in the middle of the ocean. Be careful and do not fall off or you might become fish food or drowned. most of the fighting will take place on the main plat for or the top of the platform. Below the plat form is a work of underwater pipes that make it easy to sneak around or snipe out of. Health packs are located in the center on the map on the floating platform. Thanks to all the wears,FormalWear,NightWear,Vince, Quetzal and everyone else who helped with the map.

Hot Walk by Admax88 on January 10, 2004

Capture the Flag Volcanic Clear Night

Hot Walk is my first map that I have released to tribes2maps.com. It does not have flying bases, ulike almost all lava maps I've seen. Each team has a small starwolf bunker, complete with forcefields and a sentry turret. Infront of each of the bases are 2 bridges on which two base turrets are placed. The flag is on its own tiny platform infront of each base. To get form base to base, you can either take the bridges along the center, the platforms along the sides, or if your in light energy, there is a trail of widely placed platforms through the sky.

Katabataclysm by Kachak on January 5, 2004

Capture the Flag Volcanic Clear Night

First off, this map has been designed for the Meltdown 2 mod, and is impossible to play properly in any other mod as far as I know. Katabataclysm is a simple mod of the original Katabatic. The bases are covered in lava, as are the flags, and are inaccessible unless the person after the flag is using a lava shield.

Proximity Warning by MageMod on December 7, 2003

Capture the Flag Desert Foggy Night

Proximity Warning is the third map created by myself, |CHAOS MAGE| (AKA- MageMod).

The mission contains two, well-defended bases suspended over lava connected by a walking bridge and a non-gravity force field bridge (you'll see; it's good for cloaks and slow moving fatties). There is a flip-flop with a deployable inventory station and motion turret.

The enemy must destroy the lower level generator to open the flag force field. The front solar panel (with the main generators) controls the orange (all-pass) force fields.

Demon Fire by MageMod on November 22, 2003

Capture the Flag Volcanic Clear Client Side Night

Dear Player,

Demon Fire is the second map created by |CHAOS MAGE| (AKA- MageMod).

The map is specifically designed for MageMod; however, it is a great map for all servers (CTF)!

This close combat map contains two Diamond Sword bases hovering over lava. There are many force fields connected to a series of generators (four gen targets). A direct hit in two locations will 'open' up the flag. Two lengthy bridges connect the bases with a tactical objective in the center. Particle FX includes fireballs (300 drops per minute) and black volcanic ash.

Thank you for downloading the map.

Moonshine by DSEZKiller on November 10, 2003

Other Other Clear Client Side Night

This map takes place on the moon 300 years after the Bioderms have over taken Earth. This is the human’s last hope to regain any land at all. Navigate your tribe and take back the moon and your home planet. Special thanks goes out to the people at Tribalwar for map name ideas. Thanks to Sambuca for the map name. I hope you guys like this map. It’s been awhile I hope I still got something. See you guys later. ----DSEZ

Lavapits by kLUMSY bOT on November 10, 2003

Capture the Flag Volcanic Clear Bots Client Side Custom Shapes Night

Lava Pits (formerly Brimstone and Lavaland) is my 6th and one of my last maps. Inspired by one of the t:v maps, I decided to make a triangulated tower base, which Daem0hn likes to call 'huts'.

Each team has a tightly defended base, making offence difficult without teamwork. The turrets prove to be a serious problem if the sensor net is extended (hint, hint) or if kept repaired. Visibility is high, so the map is good for snipers.

You will need to keep an eye out for where you put your feet, or you will be in for a lava swim.