Night

Rotting Eggs by DarkArachnid on February 3, 2002

Capture the Flag Lush Foggy Night

The yellow sky makes it look "eggy". Lightning shoots down and has a 50\% probability to hit something...including people and vehicles. Each base is made out of rocks. Each team has two generators and two solar panels which supplement the generators. Two vehicle stations are present for each team as well. Three turrets are on the big rock for each team, and two inventory stations are on the rock cave for each team. A large pulse sensor is on top of the cave as well for each team.

ZEN - Preying Mantis II by TseTse on January 28, 2002

Capture the Flag Lush Clear Client Side Custom Textures Custom Shapes Night

Custom bases & bridges are by Akira...

WARNING: This is designed for dedicated servers. IF YOU HOST IT SOLO/LAN, load it once and then change mission to Zen again. This makes sure the scripts all load properly.

ZEN, aka Preying Mantis 2, came out of extended email exchanges, dating back to early September. Same theme as the original, with teams fighting for control over The Okamantan (center switch) and the teleportal system. While we sought lots of eye & ear candy, we tried to keep it grounded in the best of CTF game dynamics.

Bayou by Killin is fun on January 27, 2002

Capture the Flag Lush Clear Client Side Custom Shapes Night

A conflict rages on the lush moon of the planet Galvesto IV. The Blood Eagle and Diamond Sword fight for control of the moon with their aquatic bases, situated over two small bodies of water. In the center of the battlefield is a fortified hill, equipped with two large pulse sensors and two mortar turrets. These turrets can rain mortars down on the flat ground surrounding the hill, making it difficult to pass. The tribe that controls this tactical asset will have a major advantage over its enemy.
Each tribe's base has two entrances. One entrance has been sealed by a forcefield.

X-Valley by ElDarKoELFo on January 23, 2002

Capture the Flag Lush Foggy Client Side Night

Allright, this is my first map ever. I just read a tutorial and the idea came to me. Basically its a valley shaped like an X (the name kinda hinted that...) Well, on oposite sides ya got the bases and on the other sides of the X ya got towers for each side. At the 4 ends of the X you have a vehicle station, i dont know if i overkilled with the vehicle stations, but i like them and hate levels without them, so i figure the more the better. Well, download and tell me wat ya think.
-ElDarKoELFo
[email protected]

The Great Woods of Myrk by alingis on January 22, 2002

Siege Lush Foggy Night

The Great Woods of Myrk was inspired by the race through the forest of Endar in "Star Wars: Return of the Jedi". This idea is coupled with sliding doors in a great base to create an interesting and exciting attack system.

This map is on of 5 new siege maps I am releasing to the T2 community. I hope you enjoy it.

Red Alert by Deathscythe~40 on January 19, 2002

Siege Lush Raining Night

I decided to release this map although it has been haltered by scripting problems...if i get the problems fixed or if this one flops (which it prolly will, no one likes siege) ill release the scripted version.
Obviously this is a 'normal' siege map without the scripting..the scripting WOULD have made the turret system generator destroyed at the beginning of the match. i couldnt get it to maintain that after halftime.
The defenders have three obj to defend: The forcefield generator, the turret system generator, and of course the main base gens.

On The Edge by 0Zero0 on January 19, 2002

Capture the Flag Volcanic Foggy Bots Night

3rd map here. Like the one belowe or last one...whenever the damn thing pops up. Anyway I know I have bots...and I know I have big beses. And I know those are scary things. But they work!!! No corner hoping or standing around. I did try to put lava in it but I guess it was to much for them. So I had to lower the bases. But the bots attack and everything is cool. And this map is the worse for laggyness. But I have weak computor. Fun board I think. Worked hard on it. Dont think I rushed these...been done and tested alot. God I hope I did not forget anything major! I think I'm cool this time.

SwimmingPool by Dima2k on January 16, 2002

Capture the Flag Lush Raining Night

My first map! The world that one of the biggest war missions, Slapdash, was fought on has been flooded due to biochemical waste dumped underground many years ago. Shortly after, groups of warriors came to the planet only to find the old flag towers sticking out of them. Repainting and building sensors and force fields on the flag towers, they later found out the ground was too hard due to chemical processes to remove any of the extra land that had accumulated on the flagtower. They also could not build a base. They packed their bags and left.