Night

Hockey Rabbit by DSEZKiller on November 17, 2002

Other Snow Snowing Client Side Night

This map is Team Rabbit 2 Hockey.This map uses the fast slippery ice to pick up speed.The glisding passes and the crazy one timers is what makes this map unique.The flag is located in the middle of the map.The goals are one to each side of the teams goal.This map is as even as a even map can get!Well thanks to everyone and ???Unkown???,Verna and others for beta testing.

Melancholy2 by Up$ilon on November 17, 2002

Capture and Hold Capture the Flag Lush Storming Night

As promised, this is Melancholy2, like Melancholy, but with a capturable base stuck right in the middle of the map. It is undoubtably better than the first map, but it is still officially classed as my first map, just revamped! Have fun and look forward to forthcoming maps such as Fro$tbite, In$anity and Kobalo$...

Atropos The Return by silvers_revenge on November 17, 2002

Siege Snow Snowing Bots Night

One year after the fall of Atropos we decided to return. Should we be attacked again our attackers will find us ready.

Two Generators in the mountain base power the protective shields that block access to the main base. The mountain base also houses the defense generator that powers all map turrets for the defense. The Equipment generator controls all sensors and inventories as well as the main base lighting.

Sanctuary Reborn by Emmortal on November 10, 2002

Capture the Flag Lush Clear Night

Edited sanctuary to hopefully make it more playable.

- Placed the flags on a raised platform in the centre of the base.
- Cap out raised from 500 to 600.
- Added a repair pack at main base, on front wall above base turret.
- Replaced old repair pack location with base turret.
- Added a new sky and altered the lighting slightly.
- Slightly increased viewable distance

Melancholy by Up$ilon on November 9, 2002

Capture the Flag Lush Storming Night

This is my first map. It has basic one base per team, though there are three generators per team. One is located inside the base and powers the base. The other two are also inside the base but less protected. These power the turrets and sensor. The mission is vehicle centric as the bases are a distance apart, though there is plenty opportunity for good midfield support. There is also a nice blue fog...!

Dream-state by Ephemeron on November 6, 2002

Capture and Hold Capture the Flag Defend and Destroy Other Clear Night

This map is different than just about anything I've seen... the basic idea of fighting on a glasslike surface came to me in a dream, as the name sort of indicates.

Gameplay should be fast, with high visibility, open flags, and gravity accelerators to give you a boost. An elevated central platform makes an effective base for mortar spamming the flags and vehicle pads. The platform is not capturable, but the team that controls it should have an advantage.

Base rapers and tower trashers should like this map, as the gen room is fairly easily camped, as are the forward towers.

LakeAcid by IRON_HELIX on October 27, 2002

Capture and Hold Other Clear Night

LakeAcid™
One simple map,to win you must be a team player and DO NOT touch the WATER.If you are a team player you would really enjoy this simple map.
There is not to much to talk about,it's just down right FUN!
I hope you Like it.
Thank's to the Tribalma5ter for
the water script.If you have any thing to add to this please say it. PEACE

Contamination by LagALot on October 23, 2002

Capture the Flag Volcanic Foggy Night

This map is another map designed for a 40-60 player server. The sun has been edited to have a nice purple glow on all the buildings which i think is cool. At the halfway point there is an objective to fight over and the turrets there start out unequiped. NOTE: you need the newest patch to play this map!

-Lag