Client Side

Sanctuary SE by Sabre on January 18, 2004

Capture the Flag Lush Clear Client Side

I tried to address as many concerns about the original map as possible with this version.

The terrain height differential has been reduced, and the terrain has been mirrored to balance the map. A raised flagstand was added and the mission area has been enlarged slightly.

Crowsnest Pass SE by Sabre on January 17, 2004

Capture the Flag Lush Clear Client Side

Based on the original Crowsnest Pass, this version represents what I had always envisioned for this map.

The original was done before the editor allowed for painting textures onto the terrain to make roads. This one also uses a different base which is more suitable for a lush map, and isn't quite so cavernous.

It is still the same size at just over 2000m between flags so I know it won't be to everyones liking, but it should play well in the "large epic battles" that Tribes was intended to offer, and I'm very happy with the way it turned out.

Desiccator SE by Sabre on January 17, 2004

Capture the Flag Desert Foggy Client Side

Basically the same Desiccator with some improvements that have been suggested in the TWL forums.

The terrain was smoothed slightly to make skiing easier.
Visibility increased slightly.
Inferno tactical tower rotated 180 degrees.
Force field gens reduced to one per side, and moved from basement to main floor.
This last change was suggested to prompote better overall gameplay by preventing easy camping of the gen room and to make it easier to take back.

Water Base by Shizzle on January 17, 2004

Arena Other Clear Bots Client Side

This map is a remake of "Beggers Run".............
So theres Lightning(added)
new terrian(added)
turrets on each side to prevent people from comming to kill you when your Afk

Lions Den by Uglydog on January 10, 2004

Capture the Flag Desert Clear Bots Client Side

This map should have been released along time ago. Just never got around to putting the finishing it up. Close corters CTF makes for furious melees in front of the bases. Bases are open and simple but easy to defend.

Have FUN!!

Save Your Soul by yavor on January 2, 2004

Capture the Flag Other Clear Client Side Custom Textures Custom Shapes

Map designed for 14v14 or higher number of players.

Different types of terrains.

River's current.

Strong winds over vulcanoes.

Map for players who like advanced skiing. It is not a map where you can do what you want after 5 mins of playing. You have to explore this world to understand it.

Thanks for mates from clans sYs & BDX.

Thanks for creators of 3D objects and textures.

Special thanks for founders and creators of www.tribes2maps.com. Great job, guys.

Red Planet CTF by XpertKilla on January 2, 2004

Capture the Flag Lush Clear Client Side

The battle takes place in a lush environment with a giant red planet overhead lighting the battlefield. The flags are sitting on a tower in the center of the base, making it able to be taken easily and defend easily. There are repair packs on the top of each tower in each base (2 repair packs). Bases are just above 700km apart. There are no vehicle stations and the map requires 8 flag captures or 800 points to win. Enjoy this map and tell me what you think.

Nuclear Meltdown 2 by Cyborg_Boba_fet on January 1, 2004

Capture the Flag Other Foggy Client Side Custom Textures Custom Shapes

Well seeing that mostly everyone without like a... really good computer probably disliked my last nuclear meltdown because of the lag from the particle emitters. I was still learning how to map at that time so i wasn't really thinking about that. So anyway onto the new stuff.

In this mission I have made jumpramps on each side of the lake to get on the sub faster as seen in picture 4.