Client Side

Alderann Catwalks by dick longfellow on February 29, 2004

Bounty Capture and Hold Capture the Flag Deathmatch Hunters Rabbit Team Hunters Badlands Storming Bots Client Side

This is my latest, and if I may say so, my best map. It features 2 towers
connected by three levels of intertwining bridges. There is an Oilrig in the
center that can be captured, allowing access to a couple of inventory stations.

This map makes you feel like an ant compared to to the buildings next to you. It
is amazing to look up at the maze of bridges above you, and yet it is still
comfortably easy to navigate.

Volcano Island by RavensBro on February 24, 2004

Capture the Flag Other Clear Client Side

This takes place on a Island with a Volcano in the middle of no where. Flags are 1458.0 apart there are no Vpads in here its all on foot so it will take team work! The flag's are in a little open bunker on the edge of the water. Stations are in a small open bunker to so easy to get at when needed.Any bug's or flaws please fill free to email me thanks.

Vestige by dr boom on February 14, 2004

Siege Desert Foggy Client Side Custom Textures Custom Shapes

"As lava and deadly gases rise slowly over the dying planet, two teams battle over the last vestige of shelter"

I have been promising my wife that this is my last map for T2. I am putting this here so she believes me this time.(Good thing Vengeance is around the corner :)) I have always wanted to make a siege map, so here it is.

The map itself is fairly small.

[Defense]
The forward generator powers all external defenses.

Warmonger by Swordblade on February 11, 2004

Capture the Flag Lush Foggy Bots Client Side

First map attempt,very skiable, actually makes the bases closer than what they are. Each side has 3 towers/bases and about 6 turrets scattered throughout the map. Very heavy on the D, but it can be taken down. 2 large sensors per side but can be avoided by going through the valleys. there is Bot support, but hey are bots after all.

Eagle Spire by Uglydog on February 9, 2004

Capture the Flag Lush Clear Bots Client Side Custom Textures Custom Shapes

Well here is another one for ya. This one is has my first custom base in it. It was made using both Quark and Hammer. I was going for a sunset/twilight kinda look. But some may feel the color is a bit over the top. The bots do ok.. They defend pretty well but offence... well there bots and I’ll leave it at that ;-) although the middle of the map can get pretty heated at times.

have fun and let me know what ya think

Riverdance SEi by Sabre on January 18, 2004

Capture the Flag Lush Raining Client Side

Riverdance mirrored using the inferno (low) side.

I previously released a version using the Storm side, but it was suggested that the Inferno side is more interesting with the nice crescent hill on the one side of the base.

Celerity SE by Sabre on January 18, 2004

Capture the Flag Lush Raining Client Side

Celerity is a very good cluster map, but suffers from a few minor problems.

This version expands the distance between base areas, and mirrors the base compound placement and terrain for balance. Minor changes that should enhance overall playability.

Woody Myrk SE by Sabre on January 18, 2004

Capture the Flag Lush Foggy Client Side Custom Shapes

Woody Myrk is a great map but has been excluded from play due to some minor problems.

In this version, the play area has been expanded to prevent base to base mortar spam, and mirrored for balance. Some terrain additions have been made to make it a little more interesting, and the spammable bases have been replaced. Special thanks to Akira for the bases. I wish I'd found them a year ago... ;)