Beach Land by Psy(x) on May 28, 2004
A construction map somewhat like Beach of Highrock Island, but I made this one ^_^. You need to download it to use it.
Everything Tribes. Maps. Scripts. Styles. More.
A construction map somewhat like Beach of Highrock Island, but I made this one ^_^. You need to download it to use it.
Capture the Flag Lush Clear Client Side Custom Shapes
Hymn of Morning is a collaborative work between myself and Evil Napkin. He started making this map (which was at the time called "Morning"), then quit halfway. Not being able to see a perfectly good terrain go to waste, I adapted the terrain and put the crown jewel of a map I was developing (called "Hymn of Silence") in the middle of it. Thus, Hymn of Morning was born.
The gameplay is fast and fun, with plenty of things to do and stuff to see.
This map is the sequel to Ort Mountain. Ort Mountain was originally made by CMDRBOB. I made a sequel because I like the map.
The map is lush terrain and is very hilly. The map is made for construction battles. It has two teams.
Capture the Flag Lush Raining Client Side
Fixed problems on the TL version of Celerity; which allowed teams to mortar spam and blaster spam the generators from long range.
I wont whore bandwidth by uploading pics. You should all know what Celerity looks like ;)
Capture the Flag Snow Clear Client Side Custom Shapes
From the Read Me file...
This map is all about speed and hardcore Classic CTF gameplay. There are no gens to bring down, no turrets to destroy. Just 16 inventories, 4 Shrikes, 2 bombers, and 1 flag for each team. This map can be played 7v7 to 20v20 and still be a blast.
The building is a custom make, with a large open middle area for dueling with heavies and other attackers into the base proper. On top of each base there's a vehicle station and a repair pack. Distance flag-to-flag is somewhere near 800m, but the map can play a whole lot "closer" than that.
Siege Lush Foggy Bots Client Side Custom Textures Custom Shapes Night
Sledgehammer is my 7th and my last map. It was made with the intention that I bring a few new possibilities to siege as my parting gift. This is not an easy map! This may not be the last you see of the dropship...
Anyway: to bugs. I know that bots try to get through ffs. That cant be helped without some very messy bot scripting. Bots forget their tasks easily - nothing can be done either. The vehicles may have some difficulty moving off thier spawn locations - espically bomber and havoc. Just wiggle them around a bit.
Arena Desert Clear Client Side Custom Textures
Just your basic two team arena map. The terrain is from "Sarlacc Pit", a Football map. I took the existing terrain and built an arena map around it.
Arena Bounty Deathmatch Single Player Snow Clear Bots Client Side
Long ago: The Masters built this arena! for all the best fighters to battle in!
Much blood has and been spilled here!~
Many have died trying to prove there worth!
Many have killed showing us theres!
Are you worthy? Its all or nothing! So lets find out!
Thought; I had a moment ago!
~Quietly pondering death when it hits you!~
~Right upside the head!~
Map By:Tribes[Master]KeGeN~
Defend and Destroy Desert Clear Bots Client Side
Large map, dual gametype, Conquest and DnD. Heavily scripted Bot support code by Lagg_Alot.
Some gameplay altering scripting was done. You can undeploy deployables simply by walking up to one, looking at it and pressing your pack key. This was put in because maybe you do not like where the bot placed something.
Capture the Flag Lush Clear Bots Client Side Custom Textures Custom Shapes
"Houston we have our own Map".
This my shameless plug for a clientside map("OH NO CLIENTSIDE ClIEEEEEENTSIDE!!", says Courage the weather dog, "user may have to download for one maybe two minutes OH NOOOHOHOHOOO! not the download!")to be picked up by HoustonVehicles one of the most enduring and popular T2 servers. Once aquired this mission treats the player to no less than 14 custom interior objects modelled on a BloodEagle theme with some buildings sporting HV logos.