Client Side

TIME by =/\CE= on October 26, 2002

Capture the Flag Desert Clear Client Side

This map is a simple match map..designed for semi-quick match play.Nuthing much to destroy except invens and gens in the towers,and turrets and sensor,and a strong D that will be waiting(well determins how the team is).Turrets are very accurate because of sensor behind flag..and 3 turrets guard the 2 towers behind the flag base
Can be good for skiing for all armors.

Frywidatabatic by dr boom on October 23, 2002

Capture the Flag Snow Clear Bots Client Side Custom Textures Custom Shapes

(An exerpt from a letter that never made it to its recipient--found amongst
Inferno ruins on TalosVI) "... so I made way to the secret spot in the gen
room in order to write this. The weather is freezing here, there is an odd,
green hue to the sky though. On sunny days, I can look up and imagine myself
to be somewhere else; but, the cold snaps me back to the harsh reality of
the conditions--and our mission here. We are nearing completion
of our bases. I have been put in charge of the final touches.

Tarka Winds by \<>(*)<>/ on October 23, 2002

Capture the Flag Snow Snowing Bots Client Side Night

Guess I'll send this out. been sitting around getting covered in dust for awhile. I've been trying to find someone with a script to allow the MPB to deploy anywhere, but know luck. THEN I did find one but, as it would deploy anywhere, it would not deploy on the "ICE" keeped saying station and turret is blocked. This could be due to the scaling of the ice and bunkers I used to. So for now I just took out the MPB till I find someone that can help me. I even tried Tse Tse scripts form Zen, but did not have any luck with it. Might have missed something =(.

Alatar by Shadow Facts on October 19, 2002

Capture the Flag Lush Foggy Bots Client Side Custom Shapes

When I have hit 20 maps and now starting to use world craft to make custom interiors for this map and more to come, so watch out for those witch will include custom interiors for ice, lush, volcanic and badlands. Now on to the map. Each team has a main base, a bunker in the mid field area with mortar turret and a vehicle pad complete with a custom flag stand; around the map there are hidden bunkers that have ammo or health and packs in them. Paths make it easier for vehicle access to base.

Enjoy

And watch out for more custom interior maps to come

Velki Mourning by \<>(*)<>/ on October 19, 2002

Capture the Flag Desert Clear Bots Client Side

Tried to make a simple map.
Flag in the open. Not alot of big hills, but enough to slide around. Hope it will be lots of fun. Bots work great. Shapes are from the new patch which everyone should have by now. High Visiable distance, clear bright map. Get board with all the dark maps around. Not that I dont like them. Just a change.Oh well, enjoy it! I hope...
*[^!^]*

Treachery by CobraINC on October 18, 2002

Siege Other Storming Client Side

This is the map that Heresy was meant to be, Take a look, do some play testing, and if you like it, or hate it let me hear some feed back.

--- The Defensive base is protected by FF's, most of which are powered by the Center generator, the Switch is protected on three sides by Forcefields.

SlagPot by CobraINC on October 15, 2002

Siege Volcanic Clear Client Side

SlagPot is a sea of Lava known for it's violent waves and most importantly, the wealth of raw power buried beneath the lava pit. The volitile lake has now come under conflict as the base comes under Siege... The defenders must seal themselves in their base and with everything they have resist the coming onslaught.
--- The Defensive base is set up in five sections. Destroying each section's generator will allow more and more access to the base, Section 5 Generator housing the Switch itself, deep in the heart of the base.

VileSeas by CobraINC on October 15, 2002

Siege Other Foggy Client Side

Vile Seas ... The overlooking base Has a problem. The once enslaved base below has gone Renegade, and now they have little choice but to retake the base or lose this disgusting, but strategically invaluable position over the VileSeas---
---Only the Switch Generator must be taken down to reveal the switch, destroying the Main FF Generator and the Auxillary Generator will make access to both renegade bases much easier, and destroying the Main Base Generators will leave the Renegades powerless. There are no known gameplay bugs