Client Side

Heat Wave by The Driver on September 5, 2003

Capture the Flag Desert Clear Client Side

Heat Wave

I tried to take an old base interior and make it look new and original. I think i accomplished this quite well :)
The main base is the large base from Tombstone, covered in the desert sand to camouflage it from the enemy.

Bases stand 1km apart but this does not take action away from this map. The ski routed for both light and heavy armours are very fast and very plentyful. The initial main turrets is pretty pathetic and it is suggested that it be changed to something like missile or AA ingame.

Embers by The Driver on September 4, 2003

Capture the Flag Desert Snowing Client Side

The original terrain and base layout by Chano. The "snowing" ash was also done by Chano.
I added a few things to the map to balance it, fixed a spawnsphere bug problem that Chano was having and deleted some unnessecary items to tidy up the overal look of the map.

Each team's flag is located in a shallow crater, defended by an ELF turret that will almost certainly need to be destroyed for a successful cap.
The main generators are located inside a small tower that has been converted into a bunker. The repair pack is also inside this bunker/tower.

Mini Minotaur by punk_rock_fan on September 2, 2003

Deathmatch Badlands Clear Bots Client Side

A modification to the Capture the Flag map Minotaur, to make it Deathmatch compatible. I reduced the terrain size and added some useful items in the terrain. I made this map because most of the servers use a maximum of 10-14 players, and this map fits well for that amount. Although this map needs to be downloaded to play, it HAS BOT SUPPORT.

Razors Edge by SPINEBUSTER on August 9, 2003

Capture the Flag Snow Foggy Client Side

A simple map I made that uses the Drifts(x2) terrain. I included the terrain file for people who dont have xpack2. It contains 2 missile turrets for each side. This map turns into a rapefest really quick and is a blast to play.