Bots

Arctic Exposure by Lagg_Alot on July 13, 2003

Capture the Flag Snow Snowing Bots Night

I got the idea for this map a few months ago. It did not take to long to make, but it did take months to find a server side terrain for it. I have added some of my custom AI files for the people who like bots. Hope you enjoy - Lagg...

Two Floored Madness by Drumstix42 on June 30, 2003

Arena Lush Clear Bots

Here comes another one of my Arena maps! w00t. Lol. Anyhow, this map is a narrow, medium size map, connected by a bridge, and 2nd floor in the middle leaded to by sets of stairs. It's a nice clear map, and has ammo/repair kits spread through to keep the battle going. Bots work well on this map. A good map for few or many players. Enjoy! Thank you Tribes2Maps for being a great host as always.

Desert Chaos by Drumstix42 on June 30, 2003

Arena Desert Foggy Bots

This is another one of my Arena Maps. I based this one on a game that would be balanced, but not letting either side have a disadvantage/advantage. There is much room to move around, and places to jump up to. This map puts up some pretty fun competition, and the but support works very well. It's has a slightly green haze, but nothing to stop your sight. Once again, I hope you all have fun with this one. More to come!

Dome Arena by Drumstix42 on June 28, 2003

Arena Bounty Deathmatch Hunters Team Hunters Desert Clear Bots

Here's my second Arena map. I've decided to throw in some other gameTypes since this is a good mission for multiple types. I built this map inside a huge dome in which players have much room to battle, but there are limits. This keeps away from the Out Of Bounds part, and slightly hard to hide from your predator =).

This should be a pretty fun mission with several players, and bot support is included. As usual, the map is server side. Thanx again to the Tribes2Map.com Community. Have fun with this one. =D

Nocturnal Rise by Drumstix42 on June 27, 2003

Arena Volcanic Foggy Bots Night

I've decided to make several Arena maps for myself and the public. I'll be making all serverside, or hopefully.

This is another one of those floating Arena maps. I've always like the type and decided to give it a shot. Both base are exactly identical. Bot support included, which works pretty well. Just when bots go into 'evasive mode' they like to jump of the side ;).

Hope you all have fun with this map. I've tested it thoroughly and should have no flaws. Thanx to the Tribes2Maps community, for your help, and for be such a great host.

Cowboy Bebop by TribalMa5ter on May 29, 2003

Capture the Flag Other Clear Bots Client Side Custom Textures Custom Shapes Night

Yeah , Its been a little slow around here lately, but that doesn't mean T2 maping is dead . I've been doing other projects and been putting off releasing this map, tweeking it out and adding bots. the file size is big but it has bot support ,custom textured bases and terrain.
--:briefing:--
The flag is set inside what used to be a bio dome ,I'd recommend a quick bombing run to take down any deployed resistance inside the dome.

Egyptian Dunes MapPack 2 by vXKitiaraXv on April 28, 2003

Bounty Hunters Other Clear Bots Client Side Custom Textures Custom Shapes

Once a peacefull planet, it is now being faught over. war has broken out and lasted for centuries.

The flags are approxomatly 1500m apart, with a capturable objective in the center called "The Temple". in the middle of the map, The Temple is guarded by 3 mortar turrets, and inbetween the teams is another mortar. at the front of each base is a plasma turret for forward protection. each team has 2 inventory stations. the flag is guarded by an elf turret. and the terrain is very skiable...if you dont know how to ski...your SoL ;) (no vehicles)

All gametypes provide decent bot support.

Egyptian Dunes MapPack 1 by vXKitiaraXv on April 28, 2003

Capture the Flag Deathmatch Rabbit Other Clear Bots Client Side Custom Textures Custom Shapes

Once a peacefull planet, it is now being faught over. war has broken out and lasted for centuries.

The flags are approxomatly 1500m apart, with a capturable objective in the center called "The Temple". in the middle of the map, The Temple is guarded by 3 mortar turrets, and inbetween the teams is another mortar. having control of The Temple will give the Offence an upper hand. at the front of each base is a plasma turret for forward protection. each team has 2 inventory stations. the flag is guarded by an elf turret.

Ragmrena by FragFest2 on April 24, 2003

Arena Volcanic Clear Bots

Small and compound mission while still providing alot of room to move. Watch out for lava! Hidden weapons and packs.
More maps to come. Shout out to Ragmens!