Bots

The Dark Sea 2 by D.N.A. on July 17, 2002

Capture and Hold Capture the Flag Badlands Foggy Bots Night

Hello...long time no see! Kind of fell away from Tribes for awhile. Just lost the feeling. but things look good with the new editor so I must practice on that for my next maps I will do.
Anyway to the map...it's part 2 of The Dark Sea, as if you did not already know that. Tried to make it more of a chalenge. The terrain is not realy even, nor the base. Nothing MAJOR different but just moved things around. Bases are about 800 meters away. Flag is in the open.
Vehicles are in minuse the MPB. I must say for the ground V's you might wont to drive to the side instead of straight forward.

Synthetic Planet by Captain Radium on July 14, 2002

Capture the Flag Volcanic Clear Bots Client Side Custom Textures

This is a CTF map with two flag bases about 1 km apart set in a large landscape. The bases are linked by a wide, vehicle friendly, bridge system over a dangerous, turret filled chasm. A central capturable tower controls the turrets in the chasm. The terrain is a modification of USGS data for a portion of the Grand Canyon called "Separation Canyon" and is quite cool. The sky come from a Hubble Telescope photo and is also quite cool. The map has bot support. The bases are open so the bots have a easier time with navigation but they are still as dumb as a bag of hammers.

Chapter 11 by Captain Radium on July 13, 2002

Capture the Flag Lush Clear Bots Client Side Custom Textures Custom Shapes

This is a CTF map set in a custom made skyscrapers. Two sides battle it out in the remains of a bankrupt intergalactic mega-corporation. The map has custom terrain of large scale and a custom made skybox from a Hubble Telescope photo for aesthetic purposes. The two buildings are made from a series of custom floor plans designed with Worldcraft. The floor plans are modular so that different floors can be mixed and matched to create buildings of various heights. I you want to use these for your own maps you are welcome to as long as I am given credit.

Impassable Plage by Shadow Facts on July 11, 2002

Capture the Flag Desert Foggy Bots Client Side

This is my first Desert map I've made out of all my maps, its the first map that has a picture on the load screen to :)

Now about the map. Each team has two towers. (each tower power's itself with one generator). Also in each tower there is one repeair pack. The towers have a bridge that connects them together so that you can shoot down on incoming enemies and enemy vehicles. The main base powers itself and the vehicle station.

Fortuitous by Golarth on July 3, 2002

Siege Badlands Storming Bots

my first attempt at a siege map, (very) loosely based on Casern Cavite. The Defense's base is arranged in generator tiers. Offense shouldn't even attempt to enter the base until the Tier 1 generator falls. Then, there are two generators powering Tier 2, making it somewhat difficult to take out. Destroying Tier 3 isn't absolutely necessary to capture however, as destroying the base generator will open up the flag room as well. If Tiers 1 & 2 & Base are all out, the easy cap route can be taken via the center shaft.

Forge the Valley by Mais on July 1, 2002

Capture the Flag Lush Clear Bots Client Side Custom Textures

This is my second map release, and I have to say I am much more pleased with it than my first one. I didn't rush the end of this one. I got real eager to release Utopia and it had a major bug in it that kept certain people from hosting it correctly. Overall, I am a lot more pleased with the map itself. It holds my vision of a great map a lot more.

I eagerly await all opinions rude remarks and anything else related to this map! I have another completely different map to release sometime this week (I actually expected to have it done before this one) that is a much different style of play.

Freeze Blasted by Death Lobster on June 30, 2002

Capture the Flag Snow Snowing Bots Night

Hello again all. This is my second map. I've put alot of time and care into it to make it as good as possible and better than my last. With that said let me tell you alittle about it.

The bases are 600m apart with a capturable Center Tower inbetween. Each base has a vehicle pad that can only spawn air vehicles. The Center Tower has a vehicle pad that can only spawn ground vehicles, which makes it rather important.

High visibility makes for good sniping.