Bots

Alatar by Shadow Facts on October 19, 2002

Capture the Flag Lush Foggy Bots Client Side Custom Shapes

When I have hit 20 maps and now starting to use world craft to make custom interiors for this map and more to come, so watch out for those witch will include custom interiors for ice, lush, volcanic and badlands. Now on to the map. Each team has a main base, a bunker in the mid field area with mortar turret and a vehicle pad complete with a custom flag stand; around the map there are hidden bunkers that have ammo or health and packs in them. Paths make it easier for vehicle access to base.

Enjoy

And watch out for more custom interior maps to come

Velki Mourning by \<>(*)<>/ on October 19, 2002

Capture the Flag Desert Clear Bots Client Side

Tried to make a simple map.
Flag in the open. Not alot of big hills, but enough to slide around. Hope it will be lots of fun. Bots work great. Shapes are from the new patch which everyone should have by now. High Visiable distance, clear bright map. Get board with all the dark maps around. Not that I dont like them. Just a change.Oh well, enjoy it! I hope...
*[^!^]*

Mila Ty Desert by \<>(*)<>/ on October 8, 2002

Capture the Flag Other Storming Bots Client Side

Still checking stuff out from the new patch. saw a LARG base,
thought it would be cool to use.
think it was made by Nef. Map has a Moniator feel to it. think that is how you spell the name of that map...? Bases are close together. Flags themselves
are just over 800. Low visiability. vehicles behind base. Mostly for dueling with each other. Only defence it in the back outside near the V-Pad.
Couple turrets inside. Bots work great I think. Saw one get stuck in a corner but everyone else was getting the flags and defending/attacking the gens and turrets. Little faster game play then Popo Vega.

Woods of The Dead3 by DRIFTER on October 8, 2002

Capture the Flag Lush Foggy Bots Night

Hello and Goodbye. My last map that I shall make for Tribes2.
Still might help a few friends now and then but not a map of my own. I figured Halloween is around the corner, I would use my Woods of the Dead. this time it's alot darker, and alot more quiet in the lands. Simple, fun as I always tried to be. I know Part2 was a bit off, but this is more old school. Nothing fancy.
But should make for different feeling. Was going to do another falling chapter but It just will never be the same, or better or worth it. I will go now. I hope you like this map. Had a great time!

Deathmoon Rising by EEPROM on October 7, 2002

Bounty Capture and Hold Capture the Flag Other Clear Bots Client Side Custom Textures Custom Shapes Night

Oh yeah, just another client side map by EEPROM that will never get played. It features two new interiors, a huge Beam Gun Base and some tall defense towers. Also, I improved the looks and insides of the big drop ship interior I made for Rig Attack. You will also find in the Mega Gun base control room some new screen textures.

The premise of this map is simple; some crazy tribe went and built a huge Beam gun on the moon of Oxen that orbits a large planet called Sultan. This gun can vaporize a whole city in seconds. The enemy tribes have come to take control of the Mega Gun base.

Popo Vega by \<>(*)<>/ on October 5, 2002

Capture the Flag Lush Clear Bots Client Side

First map. CTF. Vehciles underground behind bases. Flags in open. Hilly terrain. High visiable distance. Bots work great. Map was made on a AMD 2.0GIG 512DDR G4Ti 128DDR. Don't think it will be laggy for you. Expect weird maps from me. Next map will be a desert, and most likely TR2 style, or Siege. Remember please, this is my first map. Though I don't think there is anything I missed. I have been goofing around with the editor for months...and months.

Training 6 - Abaddon by Jimomighty on September 21, 2002

Single Player Badlands Clear Bots Client Side Custom Shapes

Training 6 (Abaddon) [v2] <P> Abaddon, the location where the Horde's Spawning Centers lay. You must attack and destroy the spawning centers to gain victory against the Horde. <P> This map has a addon pack which is highly recommended to download: <BR> http://www.team-design.cc/~t2maps/files/Training6_Addon.zip <P> For more information check out: <BR> http://www.team-design.cc/~t2maps/

Circumventia by dr boom on September 21, 2002

Capture the Flag Other Clear Bots Client Side Custom Textures Custom Shapes

This map can be played on the new patch once it is out, or on the beta patch. I just got tired of holding on to it. Although the patch is due out any time now. This map was almost entirely hand painted (sounds kinda funny), with the terrain paint function in the new editor. It took a while! The sky was made using Terragen.
The main bases (and part of the flag bases) are from Akira's map Insurgence. This map has many paths to the flag. The flag is an easy grab if not defended well. The bases are defended well but not impossible.

Austere5 by silvers_revenge on September 16, 2002

Siege Volcanic Storming Bots Client Side Custom Textures Custom Shapes

The clap of thunder and a flash of lightening, for those of us from the lush
worlds this is a sign of the rains to come. On Austere5 this is not the
case, the hollow promise brought by the thunder occurs daily and is only a
promise of flesh searing hot winds, flying bits of charred earth, waves of
molten lava, and thoughts on a rain that will never come.

I arrived on Austere5 three weeks ago and upon landing wondered why we would
wish to take such a place, now I simply wonder why anyone would wish to keep
it.