My first map
The offense starts a good distance away from the defending base, but has havoc transports and shrikes to make up for this.
The offense must first destroy the forcefield generator. The forcefields around the main base go down, leaving the base open for assault on the North and South generators. Once these are down, the switch, which is on top of a hill, must be captured
Comments
Add CommentLooks like a fairly good map.
by Red Shifter on February 8, 2003 Permalink · Rating:Looks like a fairly good map. Have you submitted it to a tiny fishie?
Looks nice, I added it to the
by silvers_revenge on February 8, 2003 Permalink · Rating:Looks nice, I added it to the |RDS|Siege Server rotation, so lets see how it does.
After seeing how this map
by Red Five on February 9, 2003 Permalink · Rating:After seeing how this map runs on the pond, I have some considerations for you. Most importantly, do something to keep the defense on DEFENSE. Put more turrets around the offense's base, and a forcefield in front of the vehicle station would be beneficial too. It might help as well if you raise the fog levels a little, to discourage sniping. Also, the defense has a few too many base turrets for a Siege map.
Thanks for your comments. I
by Azenn on February 9, 2003 Permalink · Rating:Thanks for your comments. I'll change it around a little. I already changed the forcefield generator to not be on the ledge. I will add a few more offensive turrets and also i'm thinking about taking the forcefield turrets out, and only putting one on top of the base instead of the sides.
I have played it as well, but
by Celios on February 10, 2003 Permalink · Rating:I have played it as well, but I won't grade it as you still might change some stuff. Right now, the first bunker is way too spammable and usually is very near impossible. I would recommend taking away all (or at least 90\%) of the D's turrets and possibly scaling the FF base by 2x. Just some thoughts.