Night

Watery Grave by Red Shifter on September 17, 2004

Arena Deathmatch Other Clear Night

Watery Grave is the sequel to Watery Death, a map that made many Arena players fear splash damage in ways that one would never imagine.

You know how this works: your equipment is given to you upon spawn via your favorites. You cannot use any armor besides the default Light. Shoot the center of any of the 64 tiles, and it will disappear for a few seconds. Anyone can fall into the gap created by the disappearing platforms, and fall to their doom - to which you get credit for the kill!

In Deathmatch, you launch into the air upon respawn.

Vendaric by ZOD on August 17, 2004

Capture the Flag Defend and Destroy Desert Clear Bots Client Side Custom Textures Custom Shapes Night

This map is based on Vestige by dr boom and uses his interiors, I liked his map so much I wanted to make a non-Siege version.

Some gameplay altering scripting was done. Sparkys teleporters were added just as they are in dr booms map. You can undeploy deployables simply by walking up to one, looking at it and pressing your pack key. This was put in because maybe you do not like where the bot placed something.

All scripting is activated via the Map Support Pack v2 by Founder, myself and TseTse.

Treacherous Intentions by Ubernator on August 8, 2004

Capture and Hold Capture the Flag Volcanic Clear Night

Shi Draconis Alpha has been freed from the Horde invasion, but a splinter group of the Pact threatens the Diamond Sword's hold on the planet. Only a showdown over the periphery tower can determine who will control Shi Draconis Alpha after the war.

I have put a lot of time and effort into Treacherous Intentions, in every aspect I can think of in a server-side map. For some time, I had the idea of creating an epic battle on the 5th training mission terrain and creating a very playable "lava" type map.

This map features the famous periphery tower as a capturable objective.

Biohazard by Jambon on July 13, 2004

Siege Badlands Raining Night

A barren wasteland, poisoned by toxic liquids. Perfect for battle.

The offense starts in a floating base, the defense in a hillside bunker. Destroy one forcefield generator and two main generators to reveal a switch, submerged in the liquid. It is possible to reach the switch as any armor, although heavy is easiest.

Cold Front by Lagg_Alot on July 7, 2004

Siege Snow Snowing Bots Night

Make no mistake about it; Cold Front is an all out war. The offense team has all vehicles and use of the MPB Teleporter available to them. The Defense has a Large well defended base, and that is a liability. The base is so large that it is almost impossible to stop the attackers from getting inside as the Entrance Force Field Generators are positioned outdoors. If the attackers do manage to get inside the defender’s base they will have no problem finding equipment to destroy.

Bloodmoon - Belly of the Beast by SSBeast on June 30, 2004

Capture the Flag Desert Clear Bots Client Side Custom Textures Custom Shapes Night

The demons raged their wars for a thousand years. Until the day they finally returned to dust. Their wreckage and armor was scattered across the barren wastes. The few survivors of the doomed planet gathered and began to rebuild. It didn't take long to realise that the years had taken their toll on the people. The need to kill had etched itself into their very chromosomes. It had become an instinct. A craving. The final curse of the demons. It was their checkmate against those that had forgotten so many years before. A cruel joke. So those that had forgotten, would be forgotten.