Custom Textures

Soccer Field by Red Shifter on February 2, 2007

Other Lush Clear Client Side Custom Textures Custom Shapes

NOTE: This map requires Team Rabbit 2 version 0324 or later in order to operate properly.

This map was created as a "test bed" for a TR2 modification called Soccer Mode. In this mode, you cannot easily carry the flag. Moving too fast while holding the flag or touching it will launch the flag as if you were passing it. You must pass the flag down the field and use teamwork in order to score goals.

Goalies are also used in this mode. The goalie lines are drawn on the field, and he can pick up the flag.

VolcanOasis by Wipeout on May 6, 2005

Siege Other Clear Client Side Custom Textures Custom Shapes

On this map the attackers start in the moutains. They must go into the oasis and destroy the generator in a base inside a Volcano. At first there is only one way into the Volcano base and that is threw the top of the volcano. At the top of the volcano there is a gen that the attacking team can repair so that will spawn a landing pad so that the drop into the base wont do damage to them. Once inside there are 2 gens to destroy one that powers the force fields to the front entrances and one that protects the switch. The gen that protects switch cannot be repaired.

Dune Sea by starstriker1 on April 8, 2005

Capture the Flag Other Desert Clear Bots Client Side Custom Textures Custom Shapes

Well, would you look at that? Its finally done. Put the last tweaks in today after a long negligence of anything tribes related.

This, people, is a map-mod. I can't take credit for doing it first, but I'm proud of it none-the-less. You may not use these scripts in a map of your own without my explicit permission. I'll try to check my PMs on this site.

Now, heres what the map is like. No inventory stations, people, just one huge, well-stocked armoury. There are hundreds of objects scattered around the map in what I HOPE is a convenient setup.

Vendaric by ZOD on August 17, 2004

Capture the Flag Defend and Destroy Desert Clear Bots Client Side Custom Textures Custom Shapes Night

This map is based on Vestige by dr boom and uses his interiors, I liked his map so much I wanted to make a non-Siege version.

Some gameplay altering scripting was done. Sparkys teleporters were added just as they are in dr booms map. You can undeploy deployables simply by walking up to one, looking at it and pressing your pack key. This was put in because maybe you do not like where the bot placed something.

All scripting is activated via the Map Support Pack v2 by Founder, myself and TseTse.

Outland Kings by Cinderkarst on August 7, 2004

Capture the Flag Desert Foggy Client Side Custom Textures Custom Shapes

My seventh clientside map focuses on close combat, as well as judicious use of limited assets. It serves 7v7 the best, but should scale well up to 12v12 (hopefully).

Each team starts out with two MPBs in addition to their "solid" base assets. They don't respawn, so once they get torn up that's the end of'em.

The terrain is very ski-friendly, with plenty of cover and places to hide deployable invos.

The base complexes themselves are home to a turret, a sensor, six invos, and a generator.

Battlegrounds by Black JAGUAR on July 11, 2004

Other Lush Clear Client Side Custom Textures

Battlegrounds Map Pack!
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The bases are either at the east or west depending which team you are on. This style of game is my friends and mine own idea.. it's just plain battle.. no ctf, no capture and hold.. just killing each other. You will find this mission file under the game type, "Battle".

This is basically just for a little fun, it may not look great or have any turrets etc.. but this is how I play, for fun, and I like to duel. If you have any requests for game types, see below \|/!

Any questions, comments, ideas, suggestions, complaints etc..

Bloodmoon - Belly of the Beast by SSBeast on June 30, 2004

Capture the Flag Desert Clear Bots Client Side Custom Textures Custom Shapes Night

The demons raged their wars for a thousand years. Until the day they finally returned to dust. Their wreckage and armor was scattered across the barren wastes. The few survivors of the doomed planet gathered and began to rebuild. It didn't take long to realise that the years had taken their toll on the people. The need to kill had etched itself into their very chromosomes. It had become an instinct. A craving. The final curse of the demons. It was their checkmate against those that had forgotten so many years before. A cruel joke. So those that had forgotten, would be forgotten.