Fractured Past
Author: Dr. Pimento | Types: Capture the Flag, Capture and Hold, Siege,
Updated from past version!
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The Final Chapter: Children of the Phoenix. Normally fanatic to no end, their religious furor knew no bounds when they found the Bioderm desecration didn't end with viable planets.
The past they treasured so much was destroyed in the fire of war, and all records held on this Temple World was lost.
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Two teams fight it out in this large, expansive map. Two bases, two vehicle pads per team means lots of things for anyone to do. Snipe from above, or lurk in the shadows below. Bomb from a Thundersword, or play Defense in a Shrike. The bridges aid Heavy movement, and also provide a staging ground for insane arial feats: just enough room is provided for a Shrike to squeek through, leaving his pursuer in burning shards behind him.
The center Missile Base is a valuable asset, adding three turrets to the holder's aid.
As usual, there are Generators linked to both Turrets and Inventories, thus, to disable a certain asset, merely the appropriate generator.
Bots work well, especially in Siege, sniping and defending with zeal.
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CnH Has a new twist: 7 capturable points, with vital assets linked to each. Sort of like CTF, only a lot different. You've got to play it to believe it.
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Hope everyone likes this.. it was extremely fun to play, and fun to test as well.
I'd like to take time here to thank Dev again.. while he didn't help "per se" with this map, his assistance was what started me scripting, and what allows me to do what I do. ShrikerPunk, Wex and StarStriker all helped in beta testing: it was Wex's idea to put supports under the bridges. Also, Fragment helped look over this map's second stage.
Thanks to all. I couldn't have done it without you!
Details
- Downloads: 3409
- File Size: 2,074,585 bytes
- Terrain: Desert
- Weather: Clear
- Bot Support: Yes
- Required Download: No
- Custom Shapes: No
- Custom Textures: No
- Day/Night: Day



