BurningSands
Author: starstriker1 | Types: Capture the Flag,
It is designed around the fact that there are no inventory stations, therefore, there will be no heavy or medium armours on the field. The flag building has packs and belt gear, while the armoury next to it has basic weapons, ammo, and deployable sensors (yes, light armour can deploy sensors), and the main generator. There are also 4 caves (2 on each side) that contain valuable equipment.
Although there is a vehicle bay, people on foot have most of the advantages. I hope this map will force more people into shrike defense so that tanks won't be ravaging the turrets.
Since there are no inventory stations, losing the generator isn't too big a loss. It only powers the turrets and V-bay. Also, since you are forced into light armour, it is difficult to hold the enemy gen for any amount of time, even with a shield pack.
The bases are designed to force teamwork on the opposing team. The missle turret discourages most vehicles, the ELF turret really slows down cappers, and the three plasma turrets are effective in getting most enemies. Keep in mind that they have limited sight ranges (as such, you need to deploy sensors) and they can not be changed to different turret type because there are no inventory stations.
A lot of people have been looking forward to my maps release. I hope not to let them down.
Details
- Downloads: 969
- File Size: 668,735 bytes
- Terrain: Desert
- Weather: Clear
- Bot Support: Yes
- Required Download: Yes
- Custom Shapes: No
- Custom Textures: No
- Day/Night: Day



